Nikilesh Urella, Jennifer Hughes, Erich Conrad, Junsong Zhang, Xin Li
{"title":"创伤后应激障碍治疗的VR场景建模平台","authors":"Nikilesh Urella, Jennifer Hughes, Erich Conrad, Junsong Zhang, Xin Li","doi":"10.1109/ICCSE.2017.8085499","DOIUrl":null,"url":null,"abstract":"We develop a 3D modeling platform for VR scene construction for Posttraumatic Stress Disorder (PTSD) treatment. Our current system takes photos of humans and houses, and available 3D model templates as the inputs to construct the street scene with human characters and vehicles. For street modeling, the geometry is constructed either manually or using available template models, then mapped to photos taken from the street to produce texture maps. For human modeling, the body geometry and base skin texture are constructed using templates. Then, by transferring from a portrait, we generate a blended skin texture and produce a complete textured human 3D model.","PeriodicalId":256055,"journal":{"name":"2017 12th International Conference on Computer Science and Education (ICCSE)","volume":"1 1","pages":"0"},"PeriodicalIF":0.0000,"publicationDate":"2017-08-01","publicationTypes":"Journal Article","fieldsOfStudy":null,"isOpenAccess":false,"openAccessPdf":"","citationCount":"3","resultStr":"{\"title\":\"A VR scene modelling platform for PTSD treatment\",\"authors\":\"Nikilesh Urella, Jennifer Hughes, Erich Conrad, Junsong Zhang, Xin Li\",\"doi\":\"10.1109/ICCSE.2017.8085499\",\"DOIUrl\":null,\"url\":null,\"abstract\":\"We develop a 3D modeling platform for VR scene construction for Posttraumatic Stress Disorder (PTSD) treatment. Our current system takes photos of humans and houses, and available 3D model templates as the inputs to construct the street scene with human characters and vehicles. For street modeling, the geometry is constructed either manually or using available template models, then mapped to photos taken from the street to produce texture maps. For human modeling, the body geometry and base skin texture are constructed using templates. Then, by transferring from a portrait, we generate a blended skin texture and produce a complete textured human 3D model.\",\"PeriodicalId\":256055,\"journal\":{\"name\":\"2017 12th International Conference on Computer Science and Education (ICCSE)\",\"volume\":\"1 1\",\"pages\":\"0\"},\"PeriodicalIF\":0.0000,\"publicationDate\":\"2017-08-01\",\"publicationTypes\":\"Journal Article\",\"fieldsOfStudy\":null,\"isOpenAccess\":false,\"openAccessPdf\":\"\",\"citationCount\":\"3\",\"resultStr\":null,\"platform\":\"Semanticscholar\",\"paperid\":null,\"PeriodicalName\":\"2017 12th International Conference on Computer Science and Education (ICCSE)\",\"FirstCategoryId\":\"1085\",\"ListUrlMain\":\"https://doi.org/10.1109/ICCSE.2017.8085499\",\"RegionNum\":0,\"RegionCategory\":null,\"ArticlePicture\":[],\"TitleCN\":null,\"AbstractTextCN\":null,\"PMCID\":null,\"EPubDate\":\"\",\"PubModel\":\"\",\"JCR\":\"\",\"JCRName\":\"\",\"Score\":null,\"Total\":0}","platform":"Semanticscholar","paperid":null,"PeriodicalName":"2017 12th International Conference on Computer Science and Education (ICCSE)","FirstCategoryId":"1085","ListUrlMain":"https://doi.org/10.1109/ICCSE.2017.8085499","RegionNum":0,"RegionCategory":null,"ArticlePicture":[],"TitleCN":null,"AbstractTextCN":null,"PMCID":null,"EPubDate":"","PubModel":"","JCR":"","JCRName":"","Score":null,"Total":0}
We develop a 3D modeling platform for VR scene construction for Posttraumatic Stress Disorder (PTSD) treatment. Our current system takes photos of humans and houses, and available 3D model templates as the inputs to construct the street scene with human characters and vehicles. For street modeling, the geometry is constructed either manually or using available template models, then mapped to photos taken from the street to produce texture maps. For human modeling, the body geometry and base skin texture are constructed using templates. Then, by transferring from a portrait, we generate a blended skin texture and produce a complete textured human 3D model.