通过虚拟现实促进可持续发展:大学生对气候变化理解的案例研究

Monica Posluszny, Geon-Soo Park, Irini Spyridakis, Sarina Katznelson, Sam O'Brien
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引用次数: 6

摘要

本案例研究的主要目的是使用以用户为中心的设计(UCD)过程来创建一个虚拟现实(VR)教育体验,可以在美国城市中灌输同理心并鼓励有关气候变化的行为改变。我们开发了一个关于迈阿密气候变化引起的洪水的VR原型。在考虑用户背景和需求的UCD过程的指导下,我们的方法包括文献综述、参与式设计、半结构化访谈、焦点小组、访谈和焦点小组结果的关联图、构思、故事板和原型。我们使用了来自文献和参与者的信息,他们认为什么会影响他们对气候变化的看法,并将这些观点纳入我们的VR原型中。我们试图证明将用户反馈融入VR体验设计的价值。在整个过程中,我们处理了许多联合国可持续发展目标,从气候行动和优质教育到有韧性、安全和包容的城市和社区,解决了世界上一些重大的可持续性挑战。
本文章由计算机程序翻译,如有差异,请以英文原文为准。
Promoting Sustainability through Virtual Reality: A Case Study of Climate Change Understanding with College Students
The primary objective of this case study was to use a user centered design (UCD) process to create a virtual reality (VR) educational experience that could instill empathy and encourage behavior change concerning climate change in an American city. We developed a VR prototype concerning flooding caused by climate change in Miami. Guided by the UCD process that takes into account the users’ context and needs, our methods consisted of a literature review, participatory design, semi-structured interviews, a focus group, an affinity diagram of the interview and focus group results, ideation, storyboarding, and prototyping. We used information from the literature and from participants concerning what they believed would impact their thinking regarding climate change and incorporated those perspectives into our VR prototype. We sought to demonstrate the value of incorporating user feedback into the design of a VR experience. Throughout the process, we addressed many of the United Nations’ Sustainable Development Goals, ranging from climate action and quality education to resilient, safe, and inclusive cities and communities, addressing some of the world’s grand sustainability challenges.
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