多智能体仿真在在线音乐发行市场中的应用

M. López-Sánchez, X. Noria, J. Rodríguez-Aguilar, G. N. Gilbert, Stephan C. Schuster
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引用次数: 6

摘要

在过去的几年里,很明显,互联网将在数字内容的传播中发挥越来越大的作用。我们的主要目标是为数码内容业的企业提供一个工具,使他们能够作出明智的商业策略决策,并通过调整传统的商业模式来适应新的、要求苛刻的现实,从而提高竞争力。为了实现这一目标,我们实现了一个名为SimWebA的音乐市场模型的第一个版本,该模型基于多智能体仿真技术。在我们的模拟中,代理代表市场利益相关者,他们根据自己的兴趣自主行动,并在市场环境中与其他代理互动。这允许最终用户通过从不同初始条件开始运行模拟来调查各种决策和策略的含义。
本文章由计算机程序翻译,如有差异,请以英文原文为准。
Multi-agent simulation applied to on-line music distribution market
Over the past few years it has become clear that the Internet will play an ever greater role in the distribution of digital contents. Our main aim is to provide businesses in the digital contents sector with a tool, which enables them to take informed business strategy decisions and become more competitive by adapting their traditional business models to the new, demanding reality. To achieve this objective, we have implemented a first version of a music market model called SimWebA that is based on multiagent simulation technology. In our simulations, agents represent market stakeholders that act autonomously according to their interests and interact with other agents inside the market environment. This allows end users to investigate the implications of a variety of decisions and strategies by running simulations starting from different initial conditions.
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