{"title":"基于Unity3D的建筑逃生系统仿真","authors":"Qiyun Sun, W. Wan, Xiaoqing Yu","doi":"10.1109/ICALIP.2016.7846656","DOIUrl":null,"url":null,"abstract":"With the maturity of a variety of 3D modeling software and animation software as well as the emergence of various virtual reality equipment, Virtual reality technology has received more attention and application. In this paper, the author uses 3Ds Max and Esri CityEngine to generate 3D modeling and animation. These models are imported into Unity 3D to simulate the escape scene. The result of the simulation can be displayed and interacted by virtual reality head wear equipment named Oculus Rift DK2. The simulation provides users with direct feelings and experience about the proposed escape system.","PeriodicalId":184170,"journal":{"name":"2016 International Conference on Audio, Language and Image Processing (ICALIP)","volume":"1 1","pages":"0"},"PeriodicalIF":0.0000,"publicationDate":"2016-07-11","publicationTypes":"Journal Article","fieldsOfStudy":null,"isOpenAccess":false,"openAccessPdf":"","citationCount":"9","resultStr":"{\"title\":\"The simulation of building escape system based on Unity3D\",\"authors\":\"Qiyun Sun, W. Wan, Xiaoqing Yu\",\"doi\":\"10.1109/ICALIP.2016.7846656\",\"DOIUrl\":null,\"url\":null,\"abstract\":\"With the maturity of a variety of 3D modeling software and animation software as well as the emergence of various virtual reality equipment, Virtual reality technology has received more attention and application. In this paper, the author uses 3Ds Max and Esri CityEngine to generate 3D modeling and animation. These models are imported into Unity 3D to simulate the escape scene. The result of the simulation can be displayed and interacted by virtual reality head wear equipment named Oculus Rift DK2. The simulation provides users with direct feelings and experience about the proposed escape system.\",\"PeriodicalId\":184170,\"journal\":{\"name\":\"2016 International Conference on Audio, Language and Image Processing (ICALIP)\",\"volume\":\"1 1\",\"pages\":\"0\"},\"PeriodicalIF\":0.0000,\"publicationDate\":\"2016-07-11\",\"publicationTypes\":\"Journal Article\",\"fieldsOfStudy\":null,\"isOpenAccess\":false,\"openAccessPdf\":\"\",\"citationCount\":\"9\",\"resultStr\":null,\"platform\":\"Semanticscholar\",\"paperid\":null,\"PeriodicalName\":\"2016 International Conference on Audio, Language and Image Processing (ICALIP)\",\"FirstCategoryId\":\"1085\",\"ListUrlMain\":\"https://doi.org/10.1109/ICALIP.2016.7846656\",\"RegionNum\":0,\"RegionCategory\":null,\"ArticlePicture\":[],\"TitleCN\":null,\"AbstractTextCN\":null,\"PMCID\":null,\"EPubDate\":\"\",\"PubModel\":\"\",\"JCR\":\"\",\"JCRName\":\"\",\"Score\":null,\"Total\":0}","platform":"Semanticscholar","paperid":null,"PeriodicalName":"2016 International Conference on Audio, Language and Image Processing (ICALIP)","FirstCategoryId":"1085","ListUrlMain":"https://doi.org/10.1109/ICALIP.2016.7846656","RegionNum":0,"RegionCategory":null,"ArticlePicture":[],"TitleCN":null,"AbstractTextCN":null,"PMCID":null,"EPubDate":"","PubModel":"","JCR":"","JCRName":"","Score":null,"Total":0}
The simulation of building escape system based on Unity3D
With the maturity of a variety of 3D modeling software and animation software as well as the emergence of various virtual reality equipment, Virtual reality technology has received more attention and application. In this paper, the author uses 3Ds Max and Esri CityEngine to generate 3D modeling and animation. These models are imported into Unity 3D to simulate the escape scene. The result of the simulation can be displayed and interacted by virtual reality head wear equipment named Oculus Rift DK2. The simulation provides users with direct feelings and experience about the proposed escape system.