一种工具支持的严肃游戏学习分析教学方法

V. M. Pérez-Colado, I. Pérez-Colado, Manuel Freire-Morán, I. Martínez-Ortiz, Baltasar Fernandez-Manjon
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引用次数: 0

摘要

这是一篇创新实践全文。严肃游戏学习分析可以为改进学习过程和游戏生命周期提供洞见。由于所涉及的主题的复杂性和多样性,从游戏设计到执行再到追踪用户,向工程专业的学生教授游戏学习分析是具有挑战性的。我们已经创建了一种教学方法,建立在一套集成的工具上,以最大限度地减少从不同模块构建游戏学习分析时通常需要的样板设置和配置。我们的方法依赖于能够轻松创造冒险和基于位置的游戏的创作环境,基于标准的互动追踪器以及基于云的分析框架的组合。在这种环境中,学生可以从一开始就使用相关的分析模型设计和执行严肃游戏,允许他们从一开始就使用分析进行实验,以改善他们的游戏生命周期。我们已经在两门大学课程中尝试了两年的这种方法,让学生制作严肃游戏的原型,然后使用分析来了解用户是如何与游戏互动的。分析的使用帮助我们的学生反思和完善他们的设计。虽然我们的方法可以应用于任何工具,但我们的创作环境和分析工具可以作为开源项目使用,以促进游戏的开发、原型制作或分析测试。
本文章由计算机程序翻译,如有差异,请以英文原文为准。
A Tool Supported Approach for Teaching Serious Game Learning Analytics
This is an Innovative Practice Full Paper. Serious Game learning analytics can provide insight to improve both the learning process and the lifecycle of games. Due to the complexity and diversity of topics involved, from game design to implementation to tracing the user, teaching game learning analytics to engineering students is challenging. We have created a teaching approach built on an integrated set of tools to minimize the boilerplate setup and configuration typically required when building game learning analytics from disparate modules. Our approach relies on the combination of an authoring environment that eases the creation of adventure and location-based games, a standards-based interaction tracker, and a cloud-based analytics framework. In this environment, students can design and implement serious games with associated analytics models from the very beginning, allowing them to experiment from early on with analytics to improve their games' lifecycles. We have piloted this approach in two university courses for two years, where students prototyped serious games and then used analytics to understand how their users interacted with their games. The use of analytics helped our students to reflect on and refine their designs. While our approach can be applied with any tools, our authoring environment and analytics tools are available as open-source projects to facilitate development, prototyping, or testing of games with analytics.
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