虚拟现实中可用性研究的3D关注量

Thies Pfeiffer
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引用次数: 6

摘要

时间进程和视觉注意力分布是评价产品可用性的有力指标。因此,眼动追踪是评估网站、软件人机工程学或现代汽车或飞机驾驶舱的一种既定方法。然而,在大多数情况下,关注点是在2D产品上测量的。本文介绍了使用一种方法来测量3D中的关注点,以生成3D注意力量,作为视觉注意力分布的定性3D可视化。这种可视化可以用来在沉浸式3D环境中评估虚拟产品的设计,类似于用于评估网站设计的热图。
本文章由计算机程序翻译,如有差异,请以英文原文为准。
3D Attention Volumes for usability studies in virtual reality
The time course and the distribution of visual attention are powerful measures for the evaluation of the usability of products. Eye tracking is thus an established method for evaluating websites, software ergonomy or modern cockpits for cars or airplanes. In most cases, however, the point of regard is measured on 2D products. This article presents work that uses an approach to measure the point of regard in 3D to generate 3D Attention Volumes as a qualitative 3D visualization of the distribution of visual attention. This visualization can be used to evaluate the design of virtual products in an immersive 3D setting, similar as heatmaps are used to assess the design of websites.
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