基于基本模式使用的Scratch用户进度分析

K. Amanullah, T. Bell
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引用次数: 11

摘要

基于块的编程语言是向年轻学生介绍计算机编程的一种流行方式。然而,有人担心学生可能没有学到重要的编程技能。之前对Scratch在线项目的分析表明,变量、if语句和控制循环等重要计算元素的使用极低,在教学序列中引入基本模式是一种潜在的解决方案。尽管学生在Scratch环境中使用有限的结构词汇表可能会取得成功,但文献中已经指出,转换到不同的编程语言的过程可能会很困难。对上传的Scratch项目进行静态分析的先前研究的一个问题是,它们可能偏向于一次性或短暂的编程经历,在这种情况下,学生有短暂的经验,上传一个简单的程序,并且不分享进一步的工作。在这项研究中,我们通过衡量多年来Scratch用户的进步来解决这个问题,特别是通过他们对基本模式的使用。我们的研究确定了Scratch社区中34,832名用户提交的所有项目,并将每个用户在项目的前半部分所展示的技能与后半部分所展示的技能进行了比较。没有任何进展的明显迹象,甚至有一些消极进展的迹象,即使经过一年多的编程,我们发现大多数用户对编程关键元素的使用仍然很低。
本文章由计算机程序翻译,如有差异,请以英文原文为准。
Analysis of Progression of Scratch Users based on their Use of Elementary Patterns
Block based programming languages are a popular way to introduce computer programming to young students. However, concerns have been raised that students may not be learning important programming skills. Previous analyses of Scratch projects online have revealed that the use of important computational elements such as variables, if statements and controlled loops is extremely low, and introducing elementary patterns to the teaching sequence emerged as a potential solution. Although students might have success in the Scratch environment with a limited vocabulary of constructs, it has been pointed out in the literature that the transition process to a different programming language might be difficult. A concern with prior studies of a static analysis of uploaded Scratch projects is that they might be biased towards one-off or brief encounters with programming, where students have a short experience, upload a simple program, and share no further work. We address this concern in this study by measuring the progress of Scratch users over the years, particularly through their use of elementary patterns. Our study has identified all projects submitted by 34,832 users in the Scratch community, and for each user we have compared the skills demonstrated in the first half with those in the second half of their projects. There were no clear signs of any progression, and even some indications of negative progression, and even after more than a year of programming, for most users we found that the use of key elements of programming was still low.
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