比较现实:在沉浸式虚拟环境中测量用户体验和情感

Adam Greenfeld, A. Lugmayr, Wesley Lamont
{"title":"比较现实:在沉浸式虚拟环境中测量用户体验和情感","authors":"Adam Greenfeld, A. Lugmayr, Wesley Lamont","doi":"10.1109/AIVR.2018.00048","DOIUrl":null,"url":null,"abstract":"In this work we present the results of a large-scale comparative user-experience study measuring the user-experience and emotions of a test-group exposed to five immersive virtual reality environments: HMD, large immersive display, mobile VR, AR (HoloLens), and tablet PC. We critically analyze current Mixed Reality (MR) design guidelines typically used in Virtual Reality (VR) and Augmented Reality (AR) to support developers in creating engaging and accessible content. Through a mixed method approach - ranging from questionnaires, measuring mental effort, biofeedback, and interviews - we obtained new insights into participant's attitudes, interaction patterns, behavior, emotional state, and mental effort. Overall, we redefined existing design and usability guidelines to enable developers to create more intuitive and immersive content based on our insights. A UX design approach is pivotal for the enhancement of immersive applications.","PeriodicalId":371868,"journal":{"name":"2018 IEEE International Conference on Artificial Intelligence and Virtual Reality (AIVR)","volume":"32 1","pages":"0"},"PeriodicalIF":0.0000,"publicationDate":"2018-12-01","publicationTypes":"Journal Article","fieldsOfStudy":null,"isOpenAccess":false,"openAccessPdf":"","citationCount":"11","resultStr":"{\"title\":\"Comparative Reality: Measuring User Experience and Emotion in Immersive Virtual Environments\",\"authors\":\"Adam Greenfeld, A. Lugmayr, Wesley Lamont\",\"doi\":\"10.1109/AIVR.2018.00048\",\"DOIUrl\":null,\"url\":null,\"abstract\":\"In this work we present the results of a large-scale comparative user-experience study measuring the user-experience and emotions of a test-group exposed to five immersive virtual reality environments: HMD, large immersive display, mobile VR, AR (HoloLens), and tablet PC. We critically analyze current Mixed Reality (MR) design guidelines typically used in Virtual Reality (VR) and Augmented Reality (AR) to support developers in creating engaging and accessible content. Through a mixed method approach - ranging from questionnaires, measuring mental effort, biofeedback, and interviews - we obtained new insights into participant's attitudes, interaction patterns, behavior, emotional state, and mental effort. Overall, we redefined existing design and usability guidelines to enable developers to create more intuitive and immersive content based on our insights. A UX design approach is pivotal for the enhancement of immersive applications.\",\"PeriodicalId\":371868,\"journal\":{\"name\":\"2018 IEEE International Conference on Artificial Intelligence and Virtual Reality (AIVR)\",\"volume\":\"32 1\",\"pages\":\"0\"},\"PeriodicalIF\":0.0000,\"publicationDate\":\"2018-12-01\",\"publicationTypes\":\"Journal Article\",\"fieldsOfStudy\":null,\"isOpenAccess\":false,\"openAccessPdf\":\"\",\"citationCount\":\"11\",\"resultStr\":null,\"platform\":\"Semanticscholar\",\"paperid\":null,\"PeriodicalName\":\"2018 IEEE International Conference on Artificial Intelligence and Virtual Reality (AIVR)\",\"FirstCategoryId\":\"1085\",\"ListUrlMain\":\"https://doi.org/10.1109/AIVR.2018.00048\",\"RegionNum\":0,\"RegionCategory\":null,\"ArticlePicture\":[],\"TitleCN\":null,\"AbstractTextCN\":null,\"PMCID\":null,\"EPubDate\":\"\",\"PubModel\":\"\",\"JCR\":\"\",\"JCRName\":\"\",\"Score\":null,\"Total\":0}","platform":"Semanticscholar","paperid":null,"PeriodicalName":"2018 IEEE International Conference on Artificial Intelligence and Virtual Reality (AIVR)","FirstCategoryId":"1085","ListUrlMain":"https://doi.org/10.1109/AIVR.2018.00048","RegionNum":0,"RegionCategory":null,"ArticlePicture":[],"TitleCN":null,"AbstractTextCN":null,"PMCID":null,"EPubDate":"","PubModel":"","JCR":"","JCRName":"","Score":null,"Total":0}
引用次数: 11

摘要

在这项工作中,我们展示了一项大规模比较用户体验研究的结果,该研究测量了暴露于五种沉浸式虚拟现实环境(HMD,大型沉浸式显示器,移动VR, AR (HoloLens)和平板电脑)的测试组的用户体验和情绪。我们批判性地分析了当前虚拟现实(VR)和增强现实(AR)中通常使用的混合现实(MR)设计指南,以支持开发人员创建引人入胜和可访问的内容。通过问卷调查、心理努力测量、生物反馈和访谈等混合方法,我们对参与者的态度、互动模式、行为、情绪状态和心理努力有了新的认识。总的来说,我们重新定义了现有的设计和可用性指南,使开发人员能够根据我们的见解创建更直观和沉浸式的内容。UX设计方法对于增强沉浸式应用程序至关重要。
本文章由计算机程序翻译,如有差异,请以英文原文为准。
Comparative Reality: Measuring User Experience and Emotion in Immersive Virtual Environments
In this work we present the results of a large-scale comparative user-experience study measuring the user-experience and emotions of a test-group exposed to five immersive virtual reality environments: HMD, large immersive display, mobile VR, AR (HoloLens), and tablet PC. We critically analyze current Mixed Reality (MR) design guidelines typically used in Virtual Reality (VR) and Augmented Reality (AR) to support developers in creating engaging and accessible content. Through a mixed method approach - ranging from questionnaires, measuring mental effort, biofeedback, and interviews - we obtained new insights into participant's attitudes, interaction patterns, behavior, emotional state, and mental effort. Overall, we redefined existing design and usability guidelines to enable developers to create more intuitive and immersive content based on our insights. A UX design approach is pivotal for the enhancement of immersive applications.
求助全文
通过发布文献求助,成功后即可免费获取论文全文。 去求助
来源期刊
自引率
0.00%
发文量
0
×
引用
GB/T 7714-2015
复制
MLA
复制
APA
复制
导出至
BibTeX EndNote RefMan NoteFirst NoteExpress
×
提示
您的信息不完整,为了账户安全,请先补充。
现在去补充
×
提示
您因"违规操作"
具体请查看互助需知
我知道了
×
提示
确定
请完成安全验证×
copy
已复制链接
快去分享给好友吧!
我知道了
右上角分享
点击右上角分享
0
联系我们:info@booksci.cn Book学术提供免费学术资源搜索服务,方便国内外学者检索中英文文献。致力于提供最便捷和优质的服务体验。 Copyright © 2023 布克学术 All rights reserved.
京ICP备2023020795号-1
ghs 京公网安备 11010802042870号
Book学术文献互助
Book学术文献互助群
群 号:481959085
Book学术官方微信