使用不同投影的3D 360度视频压缩性能比较

Mohammadreza Jamali, Firouzeh Golaghazadeh, S. Coulombe, Ahmad Vakili, C. Vázquez
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引用次数: 8

摘要

3D和多视角360度视频在头戴式显示器(hmd)上提供真实世界的3D沉浸式视觉体验。它们用于扩展现实应用(包括虚拟现实、增强现实和混合现实),如游戏、娱乐、教育和医学。然而,这些应用程序需要非常高的压缩率和大量的计算资源。将球面帧映射到矩形帧的360度投影对压缩效率和编码复杂度有很大影响。为了研究这种映射过程的效果,本文从编码效率、质量和复杂性方面评估了3D和多视角360度视频中各种投影的性能。对两种编码场景进行评估:编码器考虑采访依赖性进行视差估计的立体编码场景和两种视图分别编码的联播编码场景。这种性能评估方法为在3D和多视图编码中使用360度投影提供了有价值的见解。
本文章由计算机程序翻译,如有差异,请以英文原文为准。
Comparison of 3D 360-Degree Video Compression Performance Using Different Projections
3D and multi-view 360-degree videos offer 3D immersive visual experience of the real world on head-mounted displays (HMDs). They are used in extended reality applications (including virtual reality, augmented reality and mixed reality) such as gaming, entertainment, education and medicine. However, these applications require a very high rate of compression and a great deal of computational resources. Compression efficiency and coding complexity are highly influenced by 360 projections used to map spherical frames to rectangular frames. To study the effect of this mapping process, in this paper, we evaluate the performance of various projections in 3D and multi-view 360-degree videos in terms of coding efficiency, quality and complexity. The evaluation is conducted for two coding scenarios: stereo coding scenario where the encoder considers the interview dependency for disparity estimation and simulcast coding scenario where two views are encoded separately. This performance evaluation approach provides valuable insights on using 360-degree projections in 3D and multi-view $coding$.
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