gpu上低通信fmm加速FFT

C. Cecka
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引用次数: 8

摘要

在过去十年中,由于分布式内存系统的发展和通信带宽的计算吞吐量不成比例的增加,通信避免算法已经成为一个越来越受关注的主题。对于分布式1D fft,通信成本很快就会主导执行时间,因为所有行业标准的实现都会执行三次全对全的数据转换。在这项工作中,我们重新制定了一种现有的算法,该算法采用快速多极方法将通信要求降低到大约一次全对全转置。我们提出了一个详细而清晰的实现策略,该策略在很大程度上依赖于现有的库原语,并证明我们的策略在1和1之间实现了一致的加速。3$\乘以$和2。在多达8个NVIDIA Tesla P100 gpu上对cuFFTXT进行2$\times$,并建立精确的计算模型来分析算法的性能和依赖性。
本文章由计算机程序翻译,如有差异,请以英文原文为准。
Low Communication FMM-Accelerated FFT on GPUs
Communication-avoiding algorithms have been a subject of growing interest in the last decade due to the growth of distributed memory systems and the disproportionate increase of computational throughput to communication bandwidth. For distributed 1D FFTs, communication costs quickly dominate execution time as all industry-standard implementations perform three all-to-all transpositions of the data. In this work, we reformulate an existing algorithm that employs the Fast Multipole Method to reduce the communication requirements to approximately a single all-to-all transpose. We present a detailed and clear implementation strategy that relies heavily on existing library primitives, demonstrate that our strategy achieves consistent speed-ups between 1. 3$\times$ and 2. 2$\times$ against cuFFTXT on up to eight NVIDIA Tesla P100 GPUs, and develop an accurate compute model to analyze the performance and dependencies of the algorithm.
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