一个工具箱,用于在无处不在的计算环境中设计适应性强的用户界面

Philippe Debaty
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引用次数: 1

摘要

我们描述了一种架构,以支持移动设备软件应用程序的快速开发,这些应用程序可以发现并适应用户环境中的资源。为了缩小我们的研究范围,我们专注于面向媒体的应用,包括渲染、捕获和控制图片、音频或视频。受软件组件模型成功的启发,我们引入了自适应组件的概念。自适应组件是一种可重用的构建块,它可以发现并适应动态变化的上下文,从而交付通用接口功能。此类功能的示例包括捕获或回放各种类型的媒体,以及通过物理用户界面或图形界面控制媒体服务。我们详细介绍了使用Visual c#、UPnP和Web呈现管理器分布式平台的架构的早期实现。我们将介绍如何使用这个实现来创建一个简单的媒体呈现服务。
本文章由计算机程序翻译,如有差异,请以英文原文为准。
A toolkit to design adaptable user interfaces in ubiquitous computing environments
We describe an architecture to support the rapid development of software applications for mobile devices that can discover and adapt to resources in the environment of the user. To narrow the scope of our research, we focus on media-oriented applications involving the rendering, capture and control of pictures, audio or video. Inspired by the success of software component models, we introduce the concept of adaptive components. An adaptive component is a reusable building block that can discover and adapt to a dynamically changing context to deliver a generic interface functionality. Examples of such functionalities include the capture or playback of various types of media and the control of media services via physical user interfaces or graphical ones. We detail an early implementation of our architecture using Visual C#, UPnP and the Web presence manager distributed platform. We present how we used this implementation to create a simple media rendering service.
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