设计青少年足球反击训练的小边球

Marcelo Rochael, G. Praça
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引用次数: 0

摘要

本研究旨在通过操纵球员数量和时间压力(限制球员进攻行动的持续时间)来测试不同设计的反击训练对战术行为的影响。具体来说,我们比较了时间压力和数量优势(通过额外的玩家)对小方游戏(ssg)中玩家表现和战术行为的影响。40名17岁以下的足球运动员参加了这项研究。运动员按数字相等和时间压力(GR-4 × 4- gr - TP)进行4个ssg;无时间压力(GR-4 × 4-GR - NTP);数量优势和时间压力(GR-5 × 4-GR - TP)和数量优势和无时间压力(GR-5 × 4-GR - NTP)。战术表现使用游戏表现评估工具(GPET)进行评估,战术行为使用全球定位系统测量的位置数据进行评估。统计分析采用双向重复测量方差分析。决策策略表现较优(0.669±0.135,p =。02 r = 10)和执行(0.602±0.134,p =。在没有时间压力规则的情况下,SSG中技战术行动的概率为0.002,r = 0.44)。空间探测指数(5.634±0.604,p =。007和r = .32),在有时间压力的游戏中,玩家的长度和宽度行为也没有显著差异。结果表明,时间压力规则降低了玩家的探索行为。了解这些影响可以让教练计划更好的训练课程,以解决SSG中反击的内容。
本文章由计算机程序翻译,如有差异,请以英文原文为准。
Designing small-sided games for counter-attack training in youth soccer
The present study aimed to test different designs of counter-attacking training on tactical behaviour by manipulating the number of players and time pressure (limitation on the duration of the players’ offensive action). Specifically, we compared the influence of time pressure and numerical superiority (through an additional player) on the players’ performance and tactical behaviour in small-sided games (SSGs). Forty under-17 soccer athletes participated in the study. The athletes performed 4 SSGs in the following configurations: numerical equality and time pressure (GR-4  ×  4-GR – TP); numerical equality and no time pressure (GR-4  ×  4-GR – NTP); numerical superiority and time pressure (GR-5  ×  4-GR – TP) and numerical superiority and no time pressure (GR-5  ×  4-GR – NTP). Tactical performance was evaluated using the Game Performance Evaluation Tool (GPET), and tactical behaviour using positional data measured by the Global Positioning System. The statistical analysis was performed using two-way repeated measures analysis of variance. There was a better tactical performance in decision-making (0.669  ±  0.135, p  =  .02 and r  =  .27) and execution (0.602  ±  0.134, p  =  .002 and r  =  .44) of technical-tactical actions in the SSG without the time pressure rule. Furthermore, the space exploration index showed lower values (5.634  ±  0.604, p  =  .007 and r  =  .32) in games with time pressure than in games without this rule, and there were no significant differences for player length and width behaviour between protocols. It is concluded that the time pressure rule reduces the exploratory behaviour of the players. Understanding these effects allows coaches to plan better training sessions that address the contents of counter-attacks in SSG.
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