将敏捷方法和角色应用于S-BPM

P. Forbrig, Anke Dittmar
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引用次数: 6

摘要

本文讨论了故事、用例切片和人物角色在S-BPM规范中的应用。故事用于以抽象的方式指定系统的行为。人物角色驱动这类故事的说明。用例切片作为用例规范的一部分,将一个或多个故事组合在一起。切片允许在敏捷软件开发的一个周期中实现相应的实现。本文建议使用S-BPM行为模型的故事和片段。这些故事的灵感来自人物角色。此外,建议将S-BPM的主体拆分为与角色相关的子角色。建议的扩展允许S-BPM规范的敏捷开发,并提供更精确的主题交互图。
本文章由计算机程序翻译,如有差异,请以英文原文为准。
Applying agile methods and personas to S-BPM
The paper discusses the application of stories, use-case slices and personas to S-BPM specifications. Stories are used to specify the behavior of a system in an abstract way. Personas drive the specification of such stories. Use-case slices as part of a use case specification combine one or several stories. A slice allows the the corresponding implementation in one cycle of agile software development. The paper suggests the usage of stories and slices of S-BPM behavioral models. The stories are inspired by personas. Additionally, the splitting of subjects of S-BPM into sub-roles that are related to personas is suggested. The suggested extensions allow an agile development of S-BPM specifications and delivers more precise subject-interaction diagrams.
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