面部情绪的电脑动画

Choong Seng Chan, F. S. Tsai
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引用次数: 11

摘要

在计算机图形界,计算机面部动画仍然是一个非常具有挑战性的话题。本文通过对Vicon Nexus面部动作捕捉数据的自动学习,开发了一个逼真、富有表现力的计算机面部动画系统。利用Vicon Nexus收集的不同情绪的面部运动数据,采用PCA和EMPCA等降维技术进行处理。与其他技术相比,EMPCA最能保留数据的原创性。最终,情绪数据被映射到3D动画面部,产生的结果清楚地显示了眼睛、眉毛和嘴唇的运动。我们的方法使用了从真实说话者那里捕获的数据,从而产生了更自然、更逼真的面部动画。这种方法可以用于各种应用程序,并作为原型工具来自动生成逼真和富有表现力的面部动画。
本文章由计算机程序翻译,如有差异,请以英文原文为准。
Computer Animation of Facial Emotions
Computer facial animation still remains a very challenging topic within the computer graphics community. In this paper, a realistic and expressive computer facial animation system is developed by automated learning from Vicon Nexus facial motion capture data. Facial motion data of different emotions collected using Vicon Nexus are processed using dimensionality reduction techniques such as PCA and EMPCA. EMPCA was found to best preserve the originality of the data the most compared with other techniques. Ultimately, the emotions data are mapped to a 3D animated face, which produced results that clearly show the motion of the eyes, eyebrows, and lips. Our approach used data captured from a real speaker, resulting in more natural and lifelike facial animations. This approach can be used for various applications and serve as prototyping tool to automatically generate realistic and expressive facial animation.
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