探索增强现实系统中的文本选择

Xinyi Liu, Xuanru Meng, Becky Spittle, Wenge Xu, Boyu Gao, Hai-Ning Liang
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引用次数: 2

摘要

文本选择是所有交互系统中文本交互过程中常见的、必不可少的活动。随着增强现实(AR)头戴式显示器(hmd)的普及,它们将需要为文本选择提供有效的交互技术,以确保用户能够完成一系列文本操作任务(例如,高亮显示、复制和粘贴文本、发送即时消息和浏览网页)。作为一个相对较新的平台,AR中的文本选择在很大程度上尚未被探索,当前AR头显支持的交互技术对文本选择任务的适用性尚不清楚。本研究旨在填补这一空白,并报告了一项有12名参与者的实验,该实验比较了四种可能的技术(Hand+Pinch, Hand+Dwell, Head+Pinch和Head+Dwell)的性能和可用性(用户体验和工作量)。我们的研究结果表明,Head+Dwell应该是默认的选择技术,因为它相对较快,错误率和工作量最低,并且具有最高的用户体验和社会接受度。
本文章由计算机程序翻译,如有差异,请以英文原文为准。
Exploring Text Selection in Augmented Reality Systems
Text selection is a common and essential activity during text interaction in all interactive systems. As Augmented Reality (AR) head-mounted displays (HMDs) become more widespread, they will need to provide effective interaction techniques for text selection that ensure users can complete a range of text manipulation tasks (e.g., to highlight, copy, and paste text, send instant messages, and browse the web). As a relatively new platform, text selection in AR is largely unexplored and the suitability of interaction techniques supported by current AR HMDs for text selection tasks is unclear. This research aims to fill this gap and reports on an experiment with 12 participants, which compares the performance and usability (user experience and workload) of four possible techniques (Hand+Pinch, Hand+Dwell, Head+Pinch, and Head+Dwell). Our results suggest that Head+Dwell should be the default selection technique, as it is relatively fast, has the lowest error rate and workload, and has the highest-rated user experience and social acceptance.
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