一种低复杂度、高分辨率时步随机地面作战仿真模型

A. Khalid, A. I. Bhatti, R. Hafiz
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引用次数: 1

摘要

提出了一种基于蒙特卡罗仿真的地面作战离散时间离散状态模型。阐述了高分辨率建设性战争仿真模型的作战空间动力学组成、体系结构和功能描述。它考虑了异构作战实体的机动性,它们的非恒定火力和地形对目标识别和交战的影响,通过将这些属性映射到随机变量上,导致不确定的结果,而不像一类基于低分辨率兰彻斯特方程的聚合战斗模型。该仿真模型的适应性和可扩展性使其成为战争战略评估和部队训练的理想选择。实现了MATLAB建模和基于opengl的图形化,对模型进行了验证和验证。
本文章由计算机程序翻译,如有差异,请以英文原文为准。
A low complexity high resolution time-stepped stochastic ground combat simulation model
A Monte-Carlo simulation based discrete time discrete state model for ground level combat is presented. The paper elaborates the components, architecture and functional description of the battle space dynamics for a high-resolution constructive warfare simulation model. It takes into account the mobility of the heterogeneous combating entities, their non-constant fire power and the terrain effects for target identification and engagement by mapping these attributes on stochastic variables resulting in non-deterministic results unlike the class of low-resolution Lanchester-equations based aggregated combat models. The adaptable and expandable nature of this simulation model makes it ideal for evaluation of war strategies and training of troops. MATLAB modeling and OpenGL-based graphics have been implemented for verification and validation of the model.
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