发现软件工程的本质——基于SEMAT essence规范的集成游戏方法

Jöran Pieper
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引用次数: 11

摘要

软件过程和软件工程(SE)方法属于那些具有挑战性的知识领域,难以直观地教授。规范“软件工程方法的内核和语言(本质)”[1]声称提供了一种方法,将软件工程工作的所有基本维度整合到一个通用的紧凑和可操作的内核中。本文描述了Essence规范的特点,以及它在学术SE教育中使用的适用性,在学术SE教育中,学生被介绍到SE方法和软件过程的世界。为了在学术环境中深入理解本质概念,需要一种合适的方法。本文提出的综合方法是逐步向学生介绍本质的概念。它让他们在虚拟的模拟游戏环境中探索概念,并最终将其部署到现实世界的SE努力中。因此,一个有效的和引人入胜的学习安排支持知识的主动建构。它鼓励积极的探索,使学生能够从不同的角度看待学习对象,并在学习过程的早期促进社会交往中的表达和反思。这种方法的主要目标是使学生对在SE努力中必须考虑的维度的多样性敏感,为在课程内外使用SE方法提供有价值的指导,并使学生能够将他们新获得的知识转移到其他环境中。
本文章由计算机程序翻译,如有差异,请以英文原文为准。
Discovering the essence of Software Engineering an integrated game-based approach based on the SEMAT Essence specification
Software processes and Software Engineering (SE) methods belong to those knowledge areas which are challenging to be taught intuitively accessible. The specification “Kernel and Language for Software Engineering Methods (Essence)” [1] claims to deliver an approach to consolidate all essential dimensions of SE-endeavors into an universal compact and actionable kernel. This paper describes the characteristics of the Essence specification with respect to its suitability for use in academic SE education where students get introduced to the world of SE methods and software processes. To enable a deep understanding of the Essence concepts in an academic setting a suitable approach is needed. The integrated approach presented in this paper introduces students stepwise into the concepts of Essence. It lets them explore the concepts in a virtual simulated game environment and finally deploy them in real world SE endeavors. Thereby an efficient and engaging learning arrangement supports the active construction of knowledge. It encourages active exploration, enables the viewing of the learning object from different perspectives and promotes articulation and reflection in social interchange early in the learning process. Key objectives of this approach are to sensitize students for the diversity of dimensions that have to be taken into account in a SE endeavor, to provide a valuable guidance for using SE methods inside and outside of their curriculum and to enable students to transfer their newly acquired knowledge to other contexts.
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