{"title":"亚当","authors":"V. Efremov","doi":"10.1145/2933540.2933548","DOIUrl":null,"url":null,"abstract":"The real-time-rendered short film \"Adam\" uses an extensive array of Unity 5 features, including physically based shading and new cinematic image effects, to achieve high visual quality and a cinematic look in real time. It takes advantage of massive performance optimizations in the game engine, which allow the film to render at 30 fps in 1440p on mainstream gaming hardware (Nvidia GTX980).","PeriodicalId":169874,"journal":{"name":"ACM SIGGRAPH 2016 Real-Time Live!","volume":"53 1","pages":"0"},"PeriodicalIF":0.0000,"publicationDate":"1880-01-01","publicationTypes":"Journal Article","fieldsOfStudy":null,"isOpenAccess":false,"openAccessPdf":"","citationCount":"0","resultStr":"{\"title\":\"ADAM\",\"authors\":\"V. Efremov\",\"doi\":\"10.1145/2933540.2933548\",\"DOIUrl\":null,\"url\":null,\"abstract\":\"The real-time-rendered short film \\\"Adam\\\" uses an extensive array of Unity 5 features, including physically based shading and new cinematic image effects, to achieve high visual quality and a cinematic look in real time. It takes advantage of massive performance optimizations in the game engine, which allow the film to render at 30 fps in 1440p on mainstream gaming hardware (Nvidia GTX980).\",\"PeriodicalId\":169874,\"journal\":{\"name\":\"ACM SIGGRAPH 2016 Real-Time Live!\",\"volume\":\"53 1\",\"pages\":\"0\"},\"PeriodicalIF\":0.0000,\"publicationDate\":\"1880-01-01\",\"publicationTypes\":\"Journal Article\",\"fieldsOfStudy\":null,\"isOpenAccess\":false,\"openAccessPdf\":\"\",\"citationCount\":\"0\",\"resultStr\":null,\"platform\":\"Semanticscholar\",\"paperid\":null,\"PeriodicalName\":\"ACM SIGGRAPH 2016 Real-Time Live!\",\"FirstCategoryId\":\"1085\",\"ListUrlMain\":\"https://doi.org/10.1145/2933540.2933548\",\"RegionNum\":0,\"RegionCategory\":null,\"ArticlePicture\":[],\"TitleCN\":null,\"AbstractTextCN\":null,\"PMCID\":null,\"EPubDate\":\"\",\"PubModel\":\"\",\"JCR\":\"\",\"JCRName\":\"\",\"Score\":null,\"Total\":0}","platform":"Semanticscholar","paperid":null,"PeriodicalName":"ACM SIGGRAPH 2016 Real-Time Live!","FirstCategoryId":"1085","ListUrlMain":"https://doi.org/10.1145/2933540.2933548","RegionNum":0,"RegionCategory":null,"ArticlePicture":[],"TitleCN":null,"AbstractTextCN":null,"PMCID":null,"EPubDate":"","PubModel":"","JCR":"","JCRName":"","Score":null,"Total":0}
The real-time-rendered short film "Adam" uses an extensive array of Unity 5 features, including physically based shading and new cinematic image effects, to achieve high visual quality and a cinematic look in real time. It takes advantage of massive performance optimizations in the game engine, which allow the film to render at 30 fps in 1440p on mainstream gaming hardware (Nvidia GTX980).