亚当

V. Efremov
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引用次数: 0

摘要

实时渲染短片“亚当”使用了广泛的Unity 5功能,包括基于物理的阴影和新的电影图像效果,以实现高视觉质量和实时电影外观。它利用了游戏引擎的大规模性能优化,允许电影在主流游戏硬件(Nvidia GTX980)上以1440p的30fps渲染。
本文章由计算机程序翻译,如有差异,请以英文原文为准。
ADAM
The real-time-rendered short film "Adam" uses an extensive array of Unity 5 features, including physically based shading and new cinematic image effects, to achieve high visual quality and a cinematic look in real time. It takes advantage of massive performance optimizations in the game engine, which allow the film to render at 30 fps in 1440p on mainstream gaming hardware (Nvidia GTX980).
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