利用游戏化设计一个互动式职业指导学习系统

Annastasia Shipepe, Anicia N. Peters
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引用次数: 5

摘要

职业咨询是纳米比亚最紧迫的问题之一。纳米比亚的一些青年表示,他们在高中根本没有得到职业指导。除了缺乏通用的职业指导系统外,高中生也没有接触到其他信息来源以及职业和教育机会。然而,鉴于智能移动电话和成本效益高的数据计划的普及,为移动设备开发了一个游戏化的职业咨询系统,以补充纳米比亚现有的职业系统。在本文中,我们讨论了利益相关者(如大学生、高中生和职业顾问)如何通过参与式共同设计研讨会为互动职业指导手机游戏做出贡献。这是通过游戏设计挑战方法,几次研讨会和最终的原型完成的,该原型将很快在游戏马拉松中进行测试。
本文章由计算机程序翻译,如有差异,请以英文原文为准。
Designing an interactive career guidance learning system using gamification
Career counselling is one of the most pressing issues in Namibia. Some youth in Namibia expressed that they do not receive career guidance at all in their high schools. Besides the lack of general career guidance systems, high school students are also not exposed to other sources of information as well as career and educational opportunities. However, given the proliferation of smart mobile phones and cost-effective data plans a gamified career counselling system for mobile devices was developed to complement the existing career systems in Namibia. In this paper we discuss how stakeholders i.e. university and high school students, and career counselors contributed to an interactive career guidance mobile game through participatory co-design workshops. This was done through a game design challenge approach, several workshops and an eventual prototype that will undergo testing in a gameathon soon.
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