实时,直接烟雾模拟

Yong Tang, Ping Li, Jin Li, Songqing Zhai, Kunqi Ma, M.Y. Lv
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引用次数: 0

摘要

追求真实的实时性一直是烟雾动画的难题。在本文中,我们在求解无维Navier-Stokes方程的基础上,利用MacCormack方法求解平流项以降低半拉格朗日格式固有的数值耗散,并在现代gpu上补偿二维薄片上的高细节烟雾湍流以缩短模拟时间。此外,还提出了一种特殊的渲染技术——视图对齐切片渲染技术,该技术可以有效地捕获我们方法生成的烟雾细节,大大降低了时间成本。此外,我们的模型还可以正确地处理烟雾与风和静止物体的相互作用。
本文章由计算机程序翻译,如有差异,请以英文原文为准。
Real-time, directable smoke simulation
Pursuing the true real-time has long been a problem in smoke animation. In this paper, we build upon work by solving the nondimentional Navier-Stokes equations, utilize the MacCormack method to solve the advection item for lowering numerical dissipation inherent in the semi-Lagrangian scheme, and compensate the high-detailed smoke turbulence on 2D slices over modern GPUs to shorten the simulation time. Besides, an especial rendering technique called view-aligned slices rendering is also proposed, which can effectively capture the smoke details generated by our methods and greatly reduce the time cost. Moreover, our model could also correctly handle the interaction of smoke with winds and stationary objects.
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