使用轨道理论绘制万花筒场景

Francis Williams, E. Zhang
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引用次数: 1

摘要

万花筒由于在精心设计的距离和角度上放置了多个镜子,创造了迷人的视觉效果。这些效果,比如单一物体的无限重复副本,是很难捕捉到的。此外,万花筒场景中的光影效果受光镜相互作用的影响很大。这种效果对现有的渲染技术,如光线追踪和光子映射提出了挑战。本文基于轨道理论,提出了一个统一的万花筒视角场景渲染框架,为描述反射物体(包括光源)的位置和方向提供了数学基础。我们的框架能够准确地捕捉万花筒内的全局照明效果。我们用包括动画在内的许多场景的渲染来展示我们技术的力量。
本文章由计算机程序翻译,如有差异,请以英文原文为准。
Rendering kaleidoscopic scenes using orbifold theory
Kaleidoscopes create fascinating visual effects due to the presence of multiple mirrors placed at carefully designed distances and angles. These effects, such as infinite repeating copies of a single object, are difficult to capture. Moreover, lighting and shadow effects in kaleidoscopic scenes are highly impacted by the interaction between lights and mirrors. Such effects pose challenges to existing rendering techniques such as ray tracing and photon mapping. In this paper, we present a unified framework to render scenes from the perspective of a viewer inside a kaleidoscope based on Orbifold theory, which provides the mathematical foundation to describe the position and orientation of reflected objects (including light sources). Our framework is able to accurately capture the global illumination effects inside a kaleidoscope. We demonstrate the power of our technique with the rendering of a number of scenes including animation.
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