水果:通过无标记的增强现实技术增强水果的营养

Annu Kulpy, Girish Bekaroo
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引用次数: 6

摘要

在过去的几十年里,世界各地水果消费量的显著减少导致了年轻人心血管疾病和肥胖症的发病率上升。为了解决这个问题,人们建议健康饮食。然而,对水果营养信息的认识仍然是一个重要的挑战,仍然需要解决,即使各种形式的书籍、网站和移动应用程序已经可用。这也可能是由于与这些资源的互动和接触有限。增强现实技术已被证明可以提高参与度、增进理解并提供独特的学习体验。然而,通过这种技术提供水果营养信息的工作有限。因此,本文在讨论对应用程序进行的可用性测试并涉及最终用户之前,通过一个名为fruittify的拟议原型,研究了增强现实在营养增强水果方面的应用。作为主要发现,系统可用性量表得分为82.1%,参与者表达了在未来再次使用该工具的强烈意愿。
本文章由计算机程序翻译,如有差异,请以英文原文为准。
Fruitify: Nutritionally augmenting fruits through markerless-based augmented reality
In the past few decades, a significant decrease in fruit consumption around the world has resulted in a hiking rate of cardiovascular diseases and obesity among youngsters. In order to address this issue, healthy eating is being recommended. However, awareness on nutritional information on fruits remain an important challenge that still needs to be addressed even though various sources in the form of books, websites and mobile applications are already available. This is also potentially due to the limited interaction and engagement with such sources. One technology that has shown to improve engagement, enhance understanding and provide a unique learning experience is Augmented Reality. However, limited work has been undertaken to provide nutritional information on fruits via this technology. As such, this paper investigates the application of AR to nutritionally augment fruits through a proposed prototype called Fruitify, before discussing the usability tests performed on the application and involving end users. As key findings, a system usability scale score of 82.1% was obtainedwhere participants expressed strong intention to utilize the tool again in the future.
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