开发用于虚拟现实头戴式设备的光感视觉(PS-OG)系统

R. Zemblys, Oleg V. Komogortsev
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引用次数: 6

摘要

虚拟现实(VR)被用于各种不同的应用。我们相信,眼球追踪将成为大多数VR设备的一部分,通过一种称为注视点渲染的技术,它将减少计算负担,并将增加VR环境的沉浸感。光传感器眼动技术(PS-OG)是一种很有前途的低能耗、快速、准确的眼动追踪技术。PS-OG技术能够以非常快的速率(1000Hz或更高)跟踪用户的凝视位置,并且与传统的视频视觉方法相比,预计将消耗几个数量级的功率。在这个演示中,我们展示了我们开始开发的PS-OG系统的原型。我们项目的长期目标是开发一种对传感器位移具有鲁棒性的PS-OG系统。作为第一步,我们已经建立了一个原型,使我们能够测试不同的传感器及其配置,以及记录和分析眼球运动数据。
本文章由计算机程序翻译,如有差异,请以英文原文为准。
Developing photo-sensor oculography (PS-OG) system for virtual reality headsets
Virtual reality (VR) is employed in a variety of different applications. It is our belief that eye-tracking is going to be a part of the majority of VR devices that will reduce computational burden via a technique called foveated rendering and will increase the immersion of the VR environment. A promising technique to achieve low energy, fast, and accurate eye-tracking is photo-sensor oculography (PS-OG). PS-OG technology enables tracking a user's gaze location at very fast rates - 1000Hz or more, and is expected to consume several orders of magnitude less power compared to a traditional video-oculography approach. In this demo we present a prototype of a PS-OG system that we started to develop. The long-term aim of our project is to develop a PS-OG system that is robust to sensor shifts. As a first step we have built a prototype that allows us to test different sensors and their configurations, as well as record and analyze eye-movement data.
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