{"title":"开发用于虚拟现实头戴式设备的光感视觉(PS-OG)系统","authors":"R. Zemblys, Oleg V. Komogortsev","doi":"10.1145/3204493.3208341","DOIUrl":null,"url":null,"abstract":"Virtual reality (VR) is employed in a variety of different applications. It is our belief that eye-tracking is going to be a part of the majority of VR devices that will reduce computational burden via a technique called foveated rendering and will increase the immersion of the VR environment. A promising technique to achieve low energy, fast, and accurate eye-tracking is photo-sensor oculography (PS-OG). PS-OG technology enables tracking a user's gaze location at very fast rates - 1000Hz or more, and is expected to consume several orders of magnitude less power compared to a traditional video-oculography approach. In this demo we present a prototype of a PS-OG system that we started to develop. The long-term aim of our project is to develop a PS-OG system that is robust to sensor shifts. As a first step we have built a prototype that allows us to test different sensors and their configurations, as well as record and analyze eye-movement data.","PeriodicalId":237808,"journal":{"name":"Proceedings of the 2018 ACM Symposium on Eye Tracking Research & Applications","volume":"59 1","pages":"0"},"PeriodicalIF":0.0000,"publicationDate":"2018-06-14","publicationTypes":"Journal Article","fieldsOfStudy":null,"isOpenAccess":false,"openAccessPdf":"","citationCount":"6","resultStr":"{\"title\":\"Developing photo-sensor oculography (PS-OG) system for virtual reality headsets\",\"authors\":\"R. Zemblys, Oleg V. Komogortsev\",\"doi\":\"10.1145/3204493.3208341\",\"DOIUrl\":null,\"url\":null,\"abstract\":\"Virtual reality (VR) is employed in a variety of different applications. It is our belief that eye-tracking is going to be a part of the majority of VR devices that will reduce computational burden via a technique called foveated rendering and will increase the immersion of the VR environment. A promising technique to achieve low energy, fast, and accurate eye-tracking is photo-sensor oculography (PS-OG). PS-OG technology enables tracking a user's gaze location at very fast rates - 1000Hz or more, and is expected to consume several orders of magnitude less power compared to a traditional video-oculography approach. In this demo we present a prototype of a PS-OG system that we started to develop. The long-term aim of our project is to develop a PS-OG system that is robust to sensor shifts. As a first step we have built a prototype that allows us to test different sensors and their configurations, as well as record and analyze eye-movement data.\",\"PeriodicalId\":237808,\"journal\":{\"name\":\"Proceedings of the 2018 ACM Symposium on Eye Tracking Research & Applications\",\"volume\":\"59 1\",\"pages\":\"0\"},\"PeriodicalIF\":0.0000,\"publicationDate\":\"2018-06-14\",\"publicationTypes\":\"Journal Article\",\"fieldsOfStudy\":null,\"isOpenAccess\":false,\"openAccessPdf\":\"\",\"citationCount\":\"6\",\"resultStr\":null,\"platform\":\"Semanticscholar\",\"paperid\":null,\"PeriodicalName\":\"Proceedings of the 2018 ACM Symposium on Eye Tracking Research & Applications\",\"FirstCategoryId\":\"1085\",\"ListUrlMain\":\"https://doi.org/10.1145/3204493.3208341\",\"RegionNum\":0,\"RegionCategory\":null,\"ArticlePicture\":[],\"TitleCN\":null,\"AbstractTextCN\":null,\"PMCID\":null,\"EPubDate\":\"\",\"PubModel\":\"\",\"JCR\":\"\",\"JCRName\":\"\",\"Score\":null,\"Total\":0}","platform":"Semanticscholar","paperid":null,"PeriodicalName":"Proceedings of the 2018 ACM Symposium on Eye Tracking Research & Applications","FirstCategoryId":"1085","ListUrlMain":"https://doi.org/10.1145/3204493.3208341","RegionNum":0,"RegionCategory":null,"ArticlePicture":[],"TitleCN":null,"AbstractTextCN":null,"PMCID":null,"EPubDate":"","PubModel":"","JCR":"","JCRName":"","Score":null,"Total":0}
Developing photo-sensor oculography (PS-OG) system for virtual reality headsets
Virtual reality (VR) is employed in a variety of different applications. It is our belief that eye-tracking is going to be a part of the majority of VR devices that will reduce computational burden via a technique called foveated rendering and will increase the immersion of the VR environment. A promising technique to achieve low energy, fast, and accurate eye-tracking is photo-sensor oculography (PS-OG). PS-OG technology enables tracking a user's gaze location at very fast rates - 1000Hz or more, and is expected to consume several orders of magnitude less power compared to a traditional video-oculography approach. In this demo we present a prototype of a PS-OG system that we started to develop. The long-term aim of our project is to develop a PS-OG system that is robust to sensor shifts. As a first step we have built a prototype that allows us to test different sensors and their configurations, as well as record and analyze eye-movement data.