{"title":"良好的振动:图形和动画的模态动力学","authors":"A. Pentland, John Williams","doi":"10.1145/74333.74355","DOIUrl":null,"url":null,"abstract":"Animation Abstract Many of the problems of simulating and rendering complex systems of non-rigid objects can be minimized by describing the geometry and dynamics separately, using representations optimized for either one or the other, and then coupling these representations together. We describe a system which uses polynomial deformation mappings to couple a vibration-mode (\"modal\") representation of object dynamics together with volumetric models of object geometry. By use of such a hybrid representation we have been able to gain up to two orders of magnitude in efficiency, control temporal aliasing, and obtain simple, closed-form solutions to common (non-rigid) inverse dynamics problems. Further, this approach to dynamic simulation naturally lends itself to the emphasis and exaggeration techniques used in traditional animation.","PeriodicalId":422743,"journal":{"name":"Proceedings of the 16th annual conference on Computer graphics and interactive techniques","volume":"44 1","pages":"0"},"PeriodicalIF":0.0000,"publicationDate":"1989-07-01","publicationTypes":"Journal Article","fieldsOfStudy":null,"isOpenAccess":false,"openAccessPdf":"","citationCount":"494","resultStr":"{\"title\":\"Good vibrations: modal dynamics for graphics and animation\",\"authors\":\"A. Pentland, John Williams\",\"doi\":\"10.1145/74333.74355\",\"DOIUrl\":null,\"url\":null,\"abstract\":\"Animation Abstract Many of the problems of simulating and rendering complex systems of non-rigid objects can be minimized by describing the geometry and dynamics separately, using representations optimized for either one or the other, and then coupling these representations together. We describe a system which uses polynomial deformation mappings to couple a vibration-mode (\\\"modal\\\") representation of object dynamics together with volumetric models of object geometry. By use of such a hybrid representation we have been able to gain up to two orders of magnitude in efficiency, control temporal aliasing, and obtain simple, closed-form solutions to common (non-rigid) inverse dynamics problems. Further, this approach to dynamic simulation naturally lends itself to the emphasis and exaggeration techniques used in traditional animation.\",\"PeriodicalId\":422743,\"journal\":{\"name\":\"Proceedings of the 16th annual conference on Computer graphics and interactive techniques\",\"volume\":\"44 1\",\"pages\":\"0\"},\"PeriodicalIF\":0.0000,\"publicationDate\":\"1989-07-01\",\"publicationTypes\":\"Journal Article\",\"fieldsOfStudy\":null,\"isOpenAccess\":false,\"openAccessPdf\":\"\",\"citationCount\":\"494\",\"resultStr\":null,\"platform\":\"Semanticscholar\",\"paperid\":null,\"PeriodicalName\":\"Proceedings of the 16th annual conference on Computer graphics and interactive techniques\",\"FirstCategoryId\":\"1085\",\"ListUrlMain\":\"https://doi.org/10.1145/74333.74355\",\"RegionNum\":0,\"RegionCategory\":null,\"ArticlePicture\":[],\"TitleCN\":null,\"AbstractTextCN\":null,\"PMCID\":null,\"EPubDate\":\"\",\"PubModel\":\"\",\"JCR\":\"\",\"JCRName\":\"\",\"Score\":null,\"Total\":0}","platform":"Semanticscholar","paperid":null,"PeriodicalName":"Proceedings of the 16th annual conference on Computer graphics and interactive techniques","FirstCategoryId":"1085","ListUrlMain":"https://doi.org/10.1145/74333.74355","RegionNum":0,"RegionCategory":null,"ArticlePicture":[],"TitleCN":null,"AbstractTextCN":null,"PMCID":null,"EPubDate":"","PubModel":"","JCR":"","JCRName":"","Score":null,"Total":0}
Good vibrations: modal dynamics for graphics and animation
Animation Abstract Many of the problems of simulating and rendering complex systems of non-rigid objects can be minimized by describing the geometry and dynamics separately, using representations optimized for either one or the other, and then coupling these representations together. We describe a system which uses polynomial deformation mappings to couple a vibration-mode ("modal") representation of object dynamics together with volumetric models of object geometry. By use of such a hybrid representation we have been able to gain up to two orders of magnitude in efficiency, control temporal aliasing, and obtain simple, closed-form solutions to common (non-rigid) inverse dynamics problems. Further, this approach to dynamic simulation naturally lends itself to the emphasis and exaggeration techniques used in traditional animation.