基于稀疏和密集对应的多幅图像合成人脸纹理

Shugo Yamaguchi, S. Morishima
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引用次数: 1

摘要

我们希望为艺术、娱乐和电影制作等各种目的编辑图像,因此提出了纹理合成方法。特别是PatchMatch算法[Barnes et al. 2009]使我们能够轻松地使用许多图像编辑工具。但是,这些工具只应用于一个图像。如果我们能从各种例子中自动合成,我们就能创造出新的更高质量的图像。可视化[Mohammed et al. 2009]通过合成人脸图像数据库生成平均人脸。然而,合成是按块应用的,因此结果上存在伪影,并且不能保留源图像的自由形式特征,如皱纹。提出了一种新的多图像合成方法。我们应用了稀疏和密集的最近邻搜索,这样我们可以同时保留输入和源数据库图像的特征。我们的方法允许我们从许多例子中创建一个新的图像。
本文章由计算机程序翻译,如有差异,请以英文原文为准。
Face texture synthesis from multiple images via sparse and dense correspondence
We have a desire to edit images for various purposes such as art, entertainment, and film production so texture synthesis methods have been proposed. Especially, PatchMatch algorithm [Barnes et al. 2009] enabled us to easily use many image editing tools. However, these tools are applied to one image. If we can automatically synthesize from various examples, we can create new and higher quality images. Visio-lization [Mohammed et al. 2009] generated average face by synthesis of face image database. However, the synthesis was applied block-wise so there were artifacts on the result and free form features of source images such as wrinkles could not be preserved. We proposed a new synthesis method for multiple images. We applied sparse and dense nearest neighbor search so that we can preserve both input and source database image features. Our method allows us to create a novel image from a number of examples.
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