基于街机游戏玩家行为的聚类算法分析

Daniel Shamsudin, M. Leow, Lee-Yeng Ong
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引用次数: 0

摘要

本研究的目的是探讨使用不同的聚类算法对街机游戏数据进行分组以进行玩家行为分析的可行性。采用K-Means、Hierarchical Agglomerative clustering和DBSCAN 3种聚类算法,对6种游戏的记录数据进行聚类,并对每种聚类算法的性能进行测量和比较。在使用的所有其他算法中,K-Means被证明可以产生最高质量和良好结构的聚类,并且在使用的两个评估指标上也获得了最高的分数。本研究明确回答了关于使用街机游戏数据使用不同聚类算法的问题。我们还需要进行进一步的研究,以概括游戏整体的玩家特征,而不考虑游戏类型。
本文章由计算机程序翻译,如有差异,请以英文原文为准。
Clustering Algorithms Analysis Based on Arcade Game Player Behavior
The purpose of this study is to investigate the feasibility of using different clustering algorithms in grouping arcade game data for player behavior profiling. Using 3 clustering algorithms namely K-Means, Hierarchical Agglomerative Clustering, and DBSCAN, recorded game data for 6 games were clustered and the performance of each clustering algorithm was measured and compared. K-Means was shown to produce the highest quality and well formed clusters among all other algorithms used, and it also scored the highest on two of the evaluation metrics used. This study definitely answered the question regarding the utilization of different clustering algorithm with the use of arcade game data. Further studies are needed in order to generalize the idea of player profiling on games as a whole, with no regards in genres.
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