射线图:在雾中使用激光渲染的空中体积图形

Wataru Yamada, H. Manabe, Daizo Ikeda, J. Rekimoto
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引用次数: 0

摘要

我们提出了通过叠加室内充满雾的空间中的光的轨迹来呈现体积图形的RayGraphy显示技术。由于传统的FogScreen方法需要形成一层薄薄的雾,因此它只能在靠近喷雾喷嘴的狭窄范围内显示二维图像。虽然也提出了利用高功率激光产生的等离子体绘制体积图形的方法,但其在公共空间的操作被认为是相当危险的。该系统主要由数十个激光投影仪组成,在充满雾的空间中圆形布置,并通过叠加投影仪发出的弱激光束在雾中呈现体积图形。与传统方法相比,该系统利用弱激光束和无形无害化雾,具有更大的可扩展性和安全性。我们的目标是构建一个新的空间增强现实平台,在这个平台上,计算机生成的图像可以直接绘制在现实世界中。我们实现了一个由32个激光投影仪和一个雾机组成的原型。此外,我们还在实验中对系统的性能和特性进行了评估和讨论。
本文章由计算机程序翻译,如有差异,请以英文原文为准。
RayGraphy: Aerial Volumetric Graphics Rendered Using Lasers in Fog
We present RayGraphy display technology that renders volumetric graphics by superimposing the trajectories of lights in indoor space filled with fog. Since the traditional FogScreen approach requires the shaping of a thin layer of fog, it can only show two-dimensional images in a narrow range that is close to the fog-emitting nozzle. Although a method that renders volumetric graphics with plasma generated using high-power laser was also proposed, its operation in a public space is considered quite dangerous. The proposed system mainly comprises dozens of laser projectors circularly arranged in a fog-filled space, and renders volumetric graphics in a fog by superimposing weak laser beams from the projectors. Compared to the conventional methods, this system employing weak laser beams and the non-shaped innocuous fog is more scalable and safer. We aim to construct a new spatial augmented reality platform where computer-generated images can be drawn directly in the real world. We implement a prototype that consists of 32 laser projectors and a fog machine. Moreover, we evaluate and discuss the system performance and characteristics in experiments.
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