{"title":"积极老龄化下老年人数字文化产品学习因素分析——以中国终身学习为例","authors":"W. Gao, Lin Li, Yingchun Xue","doi":"10.1109/ICET55642.2022.9944454","DOIUrl":null,"url":null,"abstract":"The increasing demand of digital cultural products among the elderly, which is new to the elderly, makes lifelong learning a hot topic again under active aging. At present, many difficulties, such as poor adaptation to digital technology, still weaken the elderly from learn digital cultural products. Although many scholars have summarized the relevant factors, the relationship between the factors is still very complicated and perplexed. This paper uses the DEMATEL method to summarize and analyze the current popular factors related to the learning of digital cultural products for the elderly. The result finds that the literacy of technology is 0.660 (positive), serving as a cause, The immersive learning environment is −1.041 (negative), serving as a result, etc. The paper also found that the literacy of technology and open learning resources are the forefront cause and the primary result respectively. This is not only a attempt for summarizing and understanding these factors, but also promotes lifelong learning by facilitating the elderly to learn digital cultural products.","PeriodicalId":169051,"journal":{"name":"2022 IEEE 2nd International Conference on Educational Technology (ICET)","volume":"1 1","pages":"0"},"PeriodicalIF":0.0000,"publicationDate":"2022-06-25","publicationTypes":"Journal Article","fieldsOfStudy":null,"isOpenAccess":false,"openAccessPdf":"","citationCount":"1","resultStr":"{\"title\":\"Analysis of the Factors on Learning Digital Cultural Products for the Elderly under Active Aging: The Case of Lifelong Learning in China\",\"authors\":\"W. Gao, Lin Li, Yingchun Xue\",\"doi\":\"10.1109/ICET55642.2022.9944454\",\"DOIUrl\":null,\"url\":null,\"abstract\":\"The increasing demand of digital cultural products among the elderly, which is new to the elderly, makes lifelong learning a hot topic again under active aging. At present, many difficulties, such as poor adaptation to digital technology, still weaken the elderly from learn digital cultural products. Although many scholars have summarized the relevant factors, the relationship between the factors is still very complicated and perplexed. This paper uses the DEMATEL method to summarize and analyze the current popular factors related to the learning of digital cultural products for the elderly. The result finds that the literacy of technology is 0.660 (positive), serving as a cause, The immersive learning environment is −1.041 (negative), serving as a result, etc. The paper also found that the literacy of technology and open learning resources are the forefront cause and the primary result respectively. This is not only a attempt for summarizing and understanding these factors, but also promotes lifelong learning by facilitating the elderly to learn digital cultural products.\",\"PeriodicalId\":169051,\"journal\":{\"name\":\"2022 IEEE 2nd International Conference on Educational Technology (ICET)\",\"volume\":\"1 1\",\"pages\":\"0\"},\"PeriodicalIF\":0.0000,\"publicationDate\":\"2022-06-25\",\"publicationTypes\":\"Journal Article\",\"fieldsOfStudy\":null,\"isOpenAccess\":false,\"openAccessPdf\":\"\",\"citationCount\":\"1\",\"resultStr\":null,\"platform\":\"Semanticscholar\",\"paperid\":null,\"PeriodicalName\":\"2022 IEEE 2nd International Conference on Educational Technology (ICET)\",\"FirstCategoryId\":\"1085\",\"ListUrlMain\":\"https://doi.org/10.1109/ICET55642.2022.9944454\",\"RegionNum\":0,\"RegionCategory\":null,\"ArticlePicture\":[],\"TitleCN\":null,\"AbstractTextCN\":null,\"PMCID\":null,\"EPubDate\":\"\",\"PubModel\":\"\",\"JCR\":\"\",\"JCRName\":\"\",\"Score\":null,\"Total\":0}","platform":"Semanticscholar","paperid":null,"PeriodicalName":"2022 IEEE 2nd International Conference on Educational Technology (ICET)","FirstCategoryId":"1085","ListUrlMain":"https://doi.org/10.1109/ICET55642.2022.9944454","RegionNum":0,"RegionCategory":null,"ArticlePicture":[],"TitleCN":null,"AbstractTextCN":null,"PMCID":null,"EPubDate":"","PubModel":"","JCR":"","JCRName":"","Score":null,"Total":0}
Analysis of the Factors on Learning Digital Cultural Products for the Elderly under Active Aging: The Case of Lifelong Learning in China
The increasing demand of digital cultural products among the elderly, which is new to the elderly, makes lifelong learning a hot topic again under active aging. At present, many difficulties, such as poor adaptation to digital technology, still weaken the elderly from learn digital cultural products. Although many scholars have summarized the relevant factors, the relationship between the factors is still very complicated and perplexed. This paper uses the DEMATEL method to summarize and analyze the current popular factors related to the learning of digital cultural products for the elderly. The result finds that the literacy of technology is 0.660 (positive), serving as a cause, The immersive learning environment is −1.041 (negative), serving as a result, etc. The paper also found that the literacy of technology and open learning resources are the forefront cause and the primary result respectively. This is not only a attempt for summarizing and understanding these factors, but also promotes lifelong learning by facilitating the elderly to learn digital cultural products.