应用游戏辅助问题型学习提高学生的批判性思维能力和学习动机

Siti Mariyatul Qibtiyah, U. Solikah, A. Fauzi, A. Rahardjanto
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引用次数: 1

摘要

大多数学校的学生学习过程并没有鼓励学生提高批判性思维过程技能。事实上,对于学生来说,掌握这些技能在未来处理复杂问题是很重要的,因此需要学习策略来提高这些技能。本课堂行动研究旨在提高学生在游戏辅助PBL学习中的批判性思维能力和学习动机。本研究分为规划、实施和反思两个阶段。研究对象为拔都州第一高中X-11班27名学生。数据来源于每个学习周期的前测和后测结果。本研究采用游戏辅助PBL学习模式进行治疗。使用的因变量是批判性思维技能和学生学习动机,根据安德森使用批判性思维指标指南进行测量。本研究的结果表明,通过对测试结果和观察结果的分析,学生的批判性思维能力和学习动机得到了提高。这表明PBL得到了有效的实施,并能使学生具备一定的技能。
本文章由计算机程序翻译,如有差异,请以英文原文为准。
Application of Game-Assisted Problem-Based Learning to Improve Critical Thinking Skills and Learning Motivation of Students
The majority of student learning processes in schools have not encouraged students to improve critical thinking process skills. In fact, it is important for students to have these skills to deal with complex problems in the future, so that learning strategies are needed to improve these skills. This classroom action research aims to improve students' critical thinking skills and learning motivation in game-assisted PBL learning. This research consisted of two cycles consisting of the planning, implementation, and reflection stages. The research subjects were 27 students of class X-11 State Senior High School 1 Batu. The data were obtained from the results of the pre-test and post-test for each learning cycle. The treatment in this study was the PBL learning model with the help of games. The dependent variable used was critical thinking skills and student learning motivation as measured using the critical thinking indicator guide according to Anderson. The results of this study indicate an increase in students' critical thinking skills and learning motivation obtained from the analysis of test results and observations. This shows that PBL is effectively implemented and can equip students with certain skills.
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