用差异比较解释博弈代理的行为

Ezequiel Castellano, Xiaoyi Zhang, Paolo Arcaini, Toru Takisaka, F. Ishikawa, Nozomu Ikehata, Kosuke Iwakura
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引用次数: 1

摘要

由于游戏设计和商业模式的复杂性,探索游戏平衡的难度越来越大,特别是在每隔几周更新一次的游戏即服务(GaaS)中。在有限的测试时间内,使用自动游戏代理可以比使用人类测试玩家进行更多的测试,并且最近深度强化学习的进展已经加速了这一进程。然而,由于每个智能体的“黑盒”性质,理解它们的特定行为是很困难的。在本文中,我们提出了一种利用代理之间的差异比较来解释博弈代理行为的方法。这种比较方法的动机是我们对现有解释技术的经验,这些技术通常会提取出行为中无趣的、常见的方面。此外,在使用不同学习算法的智能体之间、人工智能体与自动智能体之间、测试智能体与用户之间的比较,也有很大的应用潜力。我们将我们的技术应用于商用GaaS的原型,并证实我们的技术可以提取agent之间的特定差异。
本文章由计算机程序翻译,如有差异,请以英文原文为准。
Explaining the Behaviour of Game Agents Using Differential Comparison
The difficulty in exploring the game balance has been increasing, especially in Game-as-a-Service (GaaS) with updates in every few weeks, and due to the complexity in game design and business models. In the limited time available for testing, using automated game agents enables much more test plays than using human test players does, and it has been accelerated by the recent progress of deep reinforcement learning. However, understanding specific behaviours of each agent is hard due to their “black-box” nature. In this paper, we propose a method for explaining the behaviour of game agents using differential comparison between agents. This comparison approach is motivated by our experience with existing explanation techniques that often extracted uninteresting, common aspects of the behaviour. In addition, there are large potentials for the application of the comparison: between agents with different learning algorithms, between human agents and automated agents, and between test agents and users. We applied our technique to a prototype of a commercial GaaS and confirmed our technique can extract specific differences between agents.
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