虚拟现实头显在运动中的动态热舒适性评价

Yujing Wang, Chongfeng Li, Jiawang Wang, Yufei Hou, Yun Wang, Xin Wang
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引用次数: 0

摘要

虚拟现实(VR)头显越来越多地应用于游戏或训练等各种需要较长佩戴时间的活动中。用户不再停留在静止状态,而是更有可能进行一系列的身体动作。本文以头戴式显示器(hmd)的动态热舒适性为研究对象,探讨运动状态下的VR体验。八名参与者戴着三种类型的头戴式显示器,在做轻运动时进行热舒适测试。热舒适通过主观评定和微型数据记录仪测量进行量化。结果表明,运动时佩戴头戴式显示器比休息时佩戴头戴式显示器引起的主观热不适感更大。头戴式显示器的气密性较低,导致设备内部在运动时温度和湿度的上升较低,但也会因漏光而降低VR体验的沉浸感。此外,三种器械的主观不适程度无显著差异。为了提高整体的用户体验,头戴式显示器的开发应考虑在材料、形状、精加工等方面的设计权衡,在保证最佳视听显示效果的同时,最大限度地提高用户的舒适度。
本文章由计算机程序翻译,如有差异,请以英文原文为准。
Evaluation of dynamic thermal comfort of virtual reality headsets in motion
Virtual reality (VR) headset has been increasingly applied in various activities with longer wearing time, such as gaming or training. Users no longer stay in a static state but are more likely to perform a series of body movements. This paper focuses on the dynamic thermal comfort of head mounted displays (HMDs) to explore the VR experience in state of motion. Eight participants wore three types of HMDs to conduct thermal comfort tests while doing light exercises. Thermal comfort was quantified by subjective rating and miniature data logger measurement. The results showed that wearing HMDs in motion caused more subjective thermal discomfort than in rest. Low airtightness of HMDs led to a lower increase in temperature and humidity inside the device in motion, yet it would also reduce the immersiveness of the VR experience due to light leakage. Furthermore, there was no significant difference in the subjective discomfort level of the three types of devices. In order to improve the overall user experience, the development of HMDs should consider design tradeoffs in terms of materials, shape, finishing etc., maximizing user comfort while ensuring optimal audiovisual display effect.
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