“儿童是衡量万物的尺度”:在设计博物馆展览时,以身体为参照物来理解纳米尺度

J. M. Guiard, N. Parés
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引用次数: 23

摘要

纳米尺度,尽管是我们日常生活中“存在”的东西,但实际上是一个抽象的概念,因为不可能直接感知它。本文介绍了巴塞罗那科学博物馆临时展览“NanoZoom”互动展览的设计过程和分析。这次展览的目的是通过设计一种全身互动体验,帮助用户理解纳米尺度下物体有多小。该系统设计背后的假设是基于这样一种理念,即我们的身体是我们的恒定参照物,使我们能够理解规模、比例、距离等问题。因此,以用户的身体为参照可以帮助用户更好地理解纳米尺度下的物体有多小。这种方法是基于对维特鲁威人全身互动的当代观点;也就是说,根据现代理论,具体化的互动可以促进我们对环境的更好学习。对64名儿童进行了实验评估,将全身互动体验与桌面互动体验进行比较。结果显示,与桌面系统相比,使用全身体验的儿童在记忆和物体分类(从厘米到纳米级)方面表现更好。
本文章由计算机程序翻译,如有差异,请以英文原文为准。
"Child as the measure of all things": the body as a referent in designing a museum exhibit to understand the nanoscale
The nanoscale, despite being something "present" in our everyday life, is actually an abstract concept given the impossibility of having a direct perception of it. This article presents the design process and analysis of an interactive exhibit called "NanoZoom" for a temporary exhibition for the science museum of Barcelona. The goal of the exhibit was to help users understand how small objects are in the nanoscale by designing a fullbody interactive experience. The hypothesis behind the design of the system was based on the idea that our body is our constant referent to allow us to understand issues of scale, proportions, distances, etc. Hence, taking the body of the user as a referent should help users better understand how small objects in the nanoscale are. The approach was based on a contemporary view on the Vitruvian Man in fullbody interaction; i.e. based on modern theories that claim that embodied interaction can foster a better learning of our environment. Experimental assessment was carried out with 64 children, comparing the fullbody interactive experience with a desktop adaptation of it. Results showed better performance on children's memorability and classification of objects (ranging from the size of centimeters to the nanoscale) for those who used the fullbody experience with respect to those in the desktop system.
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