3D虚拟世界中的社交商务体验设计

Zhi-Cong Fang, Hong Cai
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引用次数: 3

摘要

电子商务活动中的体验会极大地影响人们的购买行为。本文研究了在三维虚拟世界中进行电子商务的关键点,设计了一种系统的三维虚拟世界电子商务体验设计方法,称为C2V (commerce to virtual Worlds)。将商业场景分解为角色和场景,然后通过性能结构图捕获。然后通过矩形二元化算法将性能结构图转换为矩形二元化布局。通过一个实际用例(即将在新加坡举办的第一届世界青奥会)来应用所设计的方法,证明了新方法的可行性。
本文章由计算机程序翻译,如有差异,请以英文原文为准。
Designing Social Commerce Experience in 3D Virtual World
Experience during e-Commerce activities will greatly influence people’s buying behavior. In this paper, thekey points of doing commerce over 3D virtual world arestudied, a systematic method of designing e-commerceexperience in 3D virtual world is designed which is named C2V (Commerce to Virtual Worlds). A commerce scenario isdecomposed into roles and scenes, and then captured byPerformative Structure graph. The Performative Structuregraph is then transformed into rectangular dualization layout through Rectangular Dualization algorithm. By using a real use case (1st World Youth Olympic Game to be hosted by Singapore) to apply the designed method, the feasibility of our new method is proved.
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