用二类模糊逻辑登陆月球

Atakan Sahin, T. Kumbasar
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引用次数: 1

摘要

在本研究中,我们将提出类型-2 (T2)模糊逻辑在流行的电子游戏“月球登陆者”中的新应用。所提出的T2模糊登月系统结构由误差信号发生器和T2模糊逻辑控制结构组成,为将航天器登月问题转化为多变量跟踪控制问题提供了契机。游戏的着陆问题可以看作是经典的多变量控制问题之一,其中包含由于游戏环境中随机化过程而产生的不确定性。因此,我们将采用T2模糊逻辑控制器,因为它们能够处理高水平的不确定性。然后,通过粒子群优化对T2模糊登月系统进行优化,我们将证明,与1型和传统的模糊登月系统相比,所得到的T2模糊登月系统在存在不确定性、干扰和非线性系统动力学的情况下具有足够的控制和博弈性能。我们相信本文的结果将是T2模糊逻辑在电脑游戏研究领域更广泛应用的重要一步。
本文章由计算机程序翻译,如有差异,请以英文原文为准。
Landing on the moon with type-2 fuzzy logic
In this study, we will present the novel application of Type-2 (T2) fuzzy logic to the popular video game called Lunar Lander. The proposed T2 fuzzy moon landing system structure is composed of the error signal generator and the T2 fuzzy logic control structure which give the opportunity to transform the moon landing problem of the spaceship as a multivariable tracking control problem. The landing problem of the game can be seen as one of the classical multivariable control problems including uncertainties due to the randomization process occurring the game environment. Thus, we will employ T2 fuzzy logic controllers since they are capable of handling a high level of uncertainties. Then, by optimizing the T2 fuzzy moon landing system via the particle swarm optimization, we will show that the resulting T2 fuzzy moon landing system resulted with an adequate control and game performance in the presence of the uncertainties, disturbances and nonlinear system dynamics in comparison with its type-1 and conventional counterparts. We believe that the results of this paper will be an important step for a wider deployment of T2 fuzzy logic in the research area of computer games.
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