动态逼真的嘴唇动画使用有限数量的控制点

Slim Ouni, Guillaume Gris
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引用次数: 1

摘要

视听语音研究的一个主要问题是视听语音的可理解性(即说话头)。事实上,唇读对于听力障碍人群来说是至关重要的。对于视听合成和动画,这表明人们应该仔细注意在讲话时积极参与的面部区域的建模。最重要的是,面部动画系统需要非常好的嘴唇运动和变形的表示,以实现真实感和有效的交流。
本文章由计算机程序翻译,如有差异,请以英文原文为准。
Dynamic realistic lip animation using a limited number of control points
One main concern of audiovisual speech research is the intelligibility of audiovisual speech (i.e., talking head). In fact, lip reading is crucial for challenged population as hard of hearing people. For audiovisual synthesis and animation, this suggests that one should pay careful attention to modeling the region of the face that participates actively during speech. Above all, a facial animation system needs extremely good representations of lip motion and deformation in order to achieve realism and effective communication.
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