面向游戏语言处理的语义挖掘动态

D. Al-Dabass, M. Ren
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引用次数: 3

摘要

本文试图通过游戏语言处理来确定“可识别性”的条件。从最广泛的意义上说,一串字符的生物阅读器具有被读取的词汇序列语义的“试用”内部模型。这个内部模型生成自己的词法字符串,并与观察到的字符串进行比较。两者之间的错误被反馈到内部的“语义生成器”,以指导它修改更接近观察到的字符串的词法输出。这个过程动态地继续,直到收敛,由观察者“识别”看到的字符串的含义来表示。提出了这一过程的理论基础,并对利用混合循环网成功“观测”的条件进行了评述。语义挖掘架构是公式化的,由多智能体的循环混合网络层次结构组成,扩展后的智能体在任何一层的复合行为都是由上一层的智能体决定的
本文章由计算机程序翻译,如有差异,请以英文原文为准。
Semantic Mining Dynamics for Games Language Processing
This paper attempts to determine conditions for `recogniseability' with application to games language processing. In its broadest sense, a biological reader of a string of characters has a `trial' internal model of the semantics of the lexical sequence being read. This internal model generates its own lexical string which is compared with the observed string. Errors between the two are fed back to the internal `semantic generator' to guide it to modify its lexical output closer to the observed string. The process continues dynamically until convergence, indicated by the observer `recognising' the meaning of the seen string. The theoretical foundations for this process are put forward and the conditions for successful `observation' using hybrid recurrent nets are reviewed. Semantic mining architectures are formulated and consist of a recurrent hybrid net hierarchy of multi-agents, extended such that the composite behavior of agents at any one level is determined by those of the level immediately above
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