{"title":"电话卡具体可视的终端用户编程","authors":"Michael Homer","doi":"10.1145/3532512.3535221","DOIUrl":null,"url":null,"abstract":"Creating a program that performs even a simple task and shows the result is unapproachable to most people, and even trained programmers face a burden to create a new program. In this paper, we introduce a prototype system and model for live visual dataflow programming where intermediate steps are visible and all components are tangible and manifest. Our system aims to allow a user to dive in and immediately have a working program that can be incrementally extended.","PeriodicalId":245819,"journal":{"name":"Companion Proceedings of the 6th International Conference on the Art, Science, and Engineering of Programming","volume":"1 1","pages":"0"},"PeriodicalIF":0.0000,"publicationDate":"2022-03-21","publicationTypes":"Journal Article","fieldsOfStudy":null,"isOpenAccess":false,"openAccessPdf":"","citationCount":"3","resultStr":"{\"title\":\"Calling Cards: Concrete Visual End-User Programming\",\"authors\":\"Michael Homer\",\"doi\":\"10.1145/3532512.3535221\",\"DOIUrl\":null,\"url\":null,\"abstract\":\"Creating a program that performs even a simple task and shows the result is unapproachable to most people, and even trained programmers face a burden to create a new program. In this paper, we introduce a prototype system and model for live visual dataflow programming where intermediate steps are visible and all components are tangible and manifest. Our system aims to allow a user to dive in and immediately have a working program that can be incrementally extended.\",\"PeriodicalId\":245819,\"journal\":{\"name\":\"Companion Proceedings of the 6th International Conference on the Art, Science, and Engineering of Programming\",\"volume\":\"1 1\",\"pages\":\"0\"},\"PeriodicalIF\":0.0000,\"publicationDate\":\"2022-03-21\",\"publicationTypes\":\"Journal Article\",\"fieldsOfStudy\":null,\"isOpenAccess\":false,\"openAccessPdf\":\"\",\"citationCount\":\"3\",\"resultStr\":null,\"platform\":\"Semanticscholar\",\"paperid\":null,\"PeriodicalName\":\"Companion Proceedings of the 6th International Conference on the Art, Science, and Engineering of Programming\",\"FirstCategoryId\":\"1085\",\"ListUrlMain\":\"https://doi.org/10.1145/3532512.3535221\",\"RegionNum\":0,\"RegionCategory\":null,\"ArticlePicture\":[],\"TitleCN\":null,\"AbstractTextCN\":null,\"PMCID\":null,\"EPubDate\":\"\",\"PubModel\":\"\",\"JCR\":\"\",\"JCRName\":\"\",\"Score\":null,\"Total\":0}","platform":"Semanticscholar","paperid":null,"PeriodicalName":"Companion Proceedings of the 6th International Conference on the Art, Science, and Engineering of Programming","FirstCategoryId":"1085","ListUrlMain":"https://doi.org/10.1145/3532512.3535221","RegionNum":0,"RegionCategory":null,"ArticlePicture":[],"TitleCN":null,"AbstractTextCN":null,"PMCID":null,"EPubDate":"","PubModel":"","JCR":"","JCRName":"","Score":null,"Total":0}
Creating a program that performs even a simple task and shows the result is unapproachable to most people, and even trained programmers face a burden to create a new program. In this paper, we introduce a prototype system and model for live visual dataflow programming where intermediate steps are visible and all components are tangible and manifest. Our system aims to allow a user to dive in and immediately have a working program that can be incrementally extended.