用VGDL生成街机游戏规则

Thorbjørn S. Nielsen, Gabriella A. B. Barros, J. Togelius, M. Nelson
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引用次数: 48

摘要

我们描述了使用视频游戏描述语言(VGDL)和通用视频游戏播放环境(GVG-AI)生成完整街机游戏的尝试。游戏是由一种进化算法生成的,该算法处理以VGDL描述表示的基因型。为了引导游戏朝着优秀的方向发展,我们需要一个能够准确评估游戏质量的评估函数。这里使用的评估函数是基于几种游戏玩法算法的不同表现,或相对算法性能概况(RAPP):假设优秀游戏允许优秀玩家比糟糕玩家玩得更好。为了进行这样的评估,我们引入了两种新的游戏树搜索算法,DeepSearch和Explorer;它们在基准游戏中表现良好,构成了本文的实质性辅助贡献。最后,生成街机游戏的尝试只取得了部分成功,因为有些游戏具有有趣的设计功能,但生成后却很难玩。通过对这些缺点的分析,我们可以得出一些指导街机游戏生成未来尝试的建议。
本文章由计算机程序翻译,如有差异,请以英文原文为准。
Towards generating arcade game rules with VGDL
We describe an attempt to generate complete arcade games using the Video Game Description Language (VGDL) and the General Video Game Playing environment (GVG-AI). Games are generated by an evolutionary algorithm working on genotypes represented as VGDL descriptions. In order to direct evolution towards good games, we need an evaluation function that accurately estimates game quality. The evaluation function used here is based on the differential performance of several game-playing algorithms, or Relative Algorithm Performance Profiles (RAPP): it is assumed that good games allow good players to play better than bad players. For the purpose of such evaluations, we introduce two new game tree search algorithms, DeepSearch and Explorer; these perform very well on benchmark games and constitute a substantial subsidiary contribution of the paper. In the end, the attempt to generate arcade games is only partially successful, as some of the games have interesting design features but are barely playable as generated. An analysis of these shortcomings yields several suggestions to guide future attempts at arcade game generation.
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