{"title":"基于脑机接口的游戏控制系统设计:链接游戏","authors":"Yuliang Chen","doi":"10.1109/CDS52072.2021.00051","DOIUrl":null,"url":null,"abstract":"Recent years have witnessed people's increasing interests in the application of brain-computer interface (BCI) technology in the field of games. In the human-computer interaction of games, BCI is considered as one of the many possible input methods (together with keyboard, voice, gesture, etc.), which can be used to control games. However, so far, we have only seen simple BCI practice in games, almost all of which only use a single electroencephalography (EEG) signal, and only simple judgment is used as the form of human-computer interaction in the game. The reason may be that these games are still designed for traditional purposes, and BCI is also designed for medical purposes. Based on the background mentioned above, this paper proposes a specific BCI system designed for games, which realizes the brain-computer interaction between people and games through BCI technology. The system enables BCI technology to be applied to more extensive public designs besides the medical field.","PeriodicalId":380426,"journal":{"name":"2021 2nd International Conference on Computing and Data Science (CDS)","volume":"22 1","pages":"0"},"PeriodicalIF":0.0000,"publicationDate":"2021-01-01","publicationTypes":"Journal Article","fieldsOfStudy":null,"isOpenAccess":false,"openAccessPdf":"","citationCount":"0","resultStr":"{\"title\":\"Design of a game control system based on Brain-computer interface: link to a game\",\"authors\":\"Yuliang Chen\",\"doi\":\"10.1109/CDS52072.2021.00051\",\"DOIUrl\":null,\"url\":null,\"abstract\":\"Recent years have witnessed people's increasing interests in the application of brain-computer interface (BCI) technology in the field of games. In the human-computer interaction of games, BCI is considered as one of the many possible input methods (together with keyboard, voice, gesture, etc.), which can be used to control games. However, so far, we have only seen simple BCI practice in games, almost all of which only use a single electroencephalography (EEG) signal, and only simple judgment is used as the form of human-computer interaction in the game. The reason may be that these games are still designed for traditional purposes, and BCI is also designed for medical purposes. Based on the background mentioned above, this paper proposes a specific BCI system designed for games, which realizes the brain-computer interaction between people and games through BCI technology. The system enables BCI technology to be applied to more extensive public designs besides the medical field.\",\"PeriodicalId\":380426,\"journal\":{\"name\":\"2021 2nd International Conference on Computing and Data Science (CDS)\",\"volume\":\"22 1\",\"pages\":\"0\"},\"PeriodicalIF\":0.0000,\"publicationDate\":\"2021-01-01\",\"publicationTypes\":\"Journal Article\",\"fieldsOfStudy\":null,\"isOpenAccess\":false,\"openAccessPdf\":\"\",\"citationCount\":\"0\",\"resultStr\":null,\"platform\":\"Semanticscholar\",\"paperid\":null,\"PeriodicalName\":\"2021 2nd International Conference on Computing and Data Science (CDS)\",\"FirstCategoryId\":\"1085\",\"ListUrlMain\":\"https://doi.org/10.1109/CDS52072.2021.00051\",\"RegionNum\":0,\"RegionCategory\":null,\"ArticlePicture\":[],\"TitleCN\":null,\"AbstractTextCN\":null,\"PMCID\":null,\"EPubDate\":\"\",\"PubModel\":\"\",\"JCR\":\"\",\"JCRName\":\"\",\"Score\":null,\"Total\":0}","platform":"Semanticscholar","paperid":null,"PeriodicalName":"2021 2nd International Conference on Computing and Data Science (CDS)","FirstCategoryId":"1085","ListUrlMain":"https://doi.org/10.1109/CDS52072.2021.00051","RegionNum":0,"RegionCategory":null,"ArticlePicture":[],"TitleCN":null,"AbstractTextCN":null,"PMCID":null,"EPubDate":"","PubModel":"","JCR":"","JCRName":"","Score":null,"Total":0}
Design of a game control system based on Brain-computer interface: link to a game
Recent years have witnessed people's increasing interests in the application of brain-computer interface (BCI) technology in the field of games. In the human-computer interaction of games, BCI is considered as one of the many possible input methods (together with keyboard, voice, gesture, etc.), which can be used to control games. However, so far, we have only seen simple BCI practice in games, almost all of which only use a single electroencephalography (EEG) signal, and only simple judgment is used as the form of human-computer interaction in the game. The reason may be that these games are still designed for traditional purposes, and BCI is also designed for medical purposes. Based on the background mentioned above, this paper proposes a specific BCI system designed for games, which realizes the brain-computer interaction between people and games through BCI technology. The system enables BCI technology to be applied to more extensive public designs besides the medical field.