虚拟现实中手重定向功能的概化

Benoît Geslain, Simon Besga, Flavien Lebrun, Gilles Bailly
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引用次数: 3

摘要

手重定向是一种视觉触觉错觉,在虚拟现实中提供丰富的触觉反馈,同时使用有限数量的物理对象。该技术依赖于重定向功能,该功能根据物理手的位置确定虚拟手的位置。本文通过对该重定向函数的推广,扩展了hand重定向技术的设计空间。一项用户研究比较了6种重定向功能。我们的研究结果表明,重定向功能不会破坏错觉,为设计师提供了更大的灵活性和控制手部轨迹,避免碰撞。
本文章由计算机程序翻译,如有差异,请以英文原文为准。
Generalizing the Hand Redirection Function in Virtual Reality
Hand redirection is a visuo-haptic illusion offering rich haptic feedback in Virtual Reality while using a limited number of physical objects. This technique relies on a redirection function which determines the virtual hand position depending on the physical hand position. In this paper, we extend the design space of the Hand-redirection technique by generalizing this redirection function. A user study compares 6 redirection functions. Our results suggest that the redirection function does not deteriorate the illusion offering more flexibility and control to designer over the hand trajectory and avoid collisions.
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