改进了基于深度图的单幅室内场景几何识别方法

Yixian Liu, Xinyu Lin, Qianni Zhang, E. Izquierdo
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引用次数: 2

摘要

从二维图像中解释三维结构是计算机视觉领域一直需要解决的问题。先前的工作主要通过两种不同的方式来解决这个问题——基于几何三角剖分的多视图图像深度估计和基于单目深度线索的单幅图像深度推理。这两种解决方案都不涉及直接的深度图信息。在这项工作中,我们使用微软Kinect深度传感器捕获了RGBD数据集。获取近似深度信息作为第四通道,作为三维场景几何推理的额外参考。它有助于实现更好的估计精度。我们定义了9个基本的几何模型,用于一般的室内受限视图场景。然后我们从所有四个RGBD通道中提取低/中等水平的颜色和深度特征。本文采用了序列最小优化支持向量机作为高效的分类工具。通过实验将这种方法的结果与以前没有深度通道作为输入的工作进行比较。
本文章由计算机程序翻译,如有差异,请以英文原文为准。
Improved indoor scene geometry recognition from single image based on depth map
Interpreting 3D structure from 2D images is a constant problem to be solved in the field of computer vision. Prior work has been made to tackle this issue mainly in two different ways - depth estimation from multiple-view images based on geometric triangulation and depth reasoning from single image depending on monocular depth cues. Both solutions do not involve direct depth map information. In this work, we captured a RGBD dataset using Microsoft Kinect depth sensor. Approximate depth information is acquired as the fourth channel and employed as an extra reference for 3D scene geometry reasoning. It helps to achieve better estimation accuracy. We define nine basic geometric models for general indoor restricted-view scenes. Then we extract low/medium level colour and depth features from all four of the RGBD channels. Sequential Minimal Optimization SVM is used in this work as efficient classification tool. Experiments are implemented to compare the result of this approach with previous work that does not have the depth channel as input.
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