使用轮廓细节级别简化阴影体积

J. Strauss, A. Datta
{"title":"使用轮廓细节级别简化阴影体积","authors":"J. Strauss, A. Datta","doi":"10.1109/ICCSA.2007.39","DOIUrl":null,"url":null,"abstract":"This paper presents an optimisation of the existing shadow volume algorithm using a polygonal mesh refinement data structure known as the merge tree. The merge tree is combined with a custom visibility function to generate a mesh refinement known as a silhouette level-of-detail (SLOD). The SLOD retains all original mesh detail in the region of the silhouette and coarsely approximates the mesh elsewhere. Using a SLOD accelerates the creation of shadow volumes in two ways. Firstly, a SLOD contains fewer edges than the original mesh, reducing the time required to find correct silhouette edges. Secondly, a shadow volume produced from a SLOD contains less geometry than a shadow volume produced from the original mesh, hence it may be rendered more quickly.","PeriodicalId":386960,"journal":{"name":"2007 International Conference on Computational Science and its Applications (ICCSA 2007)","volume":"20 1","pages":"0"},"PeriodicalIF":0.0000,"publicationDate":"2007-08-26","publicationTypes":"Journal Article","fieldsOfStudy":null,"isOpenAccess":false,"openAccessPdf":"","citationCount":"5","resultStr":"{\"title\":\"Simplified Shadow Volumes using Silhouette Level-of-Detail\",\"authors\":\"J. Strauss, A. Datta\",\"doi\":\"10.1109/ICCSA.2007.39\",\"DOIUrl\":null,\"url\":null,\"abstract\":\"This paper presents an optimisation of the existing shadow volume algorithm using a polygonal mesh refinement data structure known as the merge tree. The merge tree is combined with a custom visibility function to generate a mesh refinement known as a silhouette level-of-detail (SLOD). The SLOD retains all original mesh detail in the region of the silhouette and coarsely approximates the mesh elsewhere. Using a SLOD accelerates the creation of shadow volumes in two ways. Firstly, a SLOD contains fewer edges than the original mesh, reducing the time required to find correct silhouette edges. Secondly, a shadow volume produced from a SLOD contains less geometry than a shadow volume produced from the original mesh, hence it may be rendered more quickly.\",\"PeriodicalId\":386960,\"journal\":{\"name\":\"2007 International Conference on Computational Science and its Applications (ICCSA 2007)\",\"volume\":\"20 1\",\"pages\":\"0\"},\"PeriodicalIF\":0.0000,\"publicationDate\":\"2007-08-26\",\"publicationTypes\":\"Journal Article\",\"fieldsOfStudy\":null,\"isOpenAccess\":false,\"openAccessPdf\":\"\",\"citationCount\":\"5\",\"resultStr\":null,\"platform\":\"Semanticscholar\",\"paperid\":null,\"PeriodicalName\":\"2007 International Conference on Computational Science and its Applications (ICCSA 2007)\",\"FirstCategoryId\":\"1085\",\"ListUrlMain\":\"https://doi.org/10.1109/ICCSA.2007.39\",\"RegionNum\":0,\"RegionCategory\":null,\"ArticlePicture\":[],\"TitleCN\":null,\"AbstractTextCN\":null,\"PMCID\":null,\"EPubDate\":\"\",\"PubModel\":\"\",\"JCR\":\"\",\"JCRName\":\"\",\"Score\":null,\"Total\":0}","platform":"Semanticscholar","paperid":null,"PeriodicalName":"2007 International Conference on Computational Science and its Applications (ICCSA 2007)","FirstCategoryId":"1085","ListUrlMain":"https://doi.org/10.1109/ICCSA.2007.39","RegionNum":0,"RegionCategory":null,"ArticlePicture":[],"TitleCN":null,"AbstractTextCN":null,"PMCID":null,"EPubDate":"","PubModel":"","JCR":"","JCRName":"","Score":null,"Total":0}
引用次数: 5

摘要

本文提出了一种优化现有的阴影体算法使用多边形网格细化数据结构称为合并树。合并树与自定义可视性函数相结合,生成称为轮廓细节水平(SLOD)的网格细化。SLOD保留轮廓区域的所有原始网格细节,并在其他地方粗略地逼近网格。使用SLOD可以从两个方面加速影子卷的创建。首先,SLOD比原始网格包含更少的边缘,减少了寻找正确轮廓边缘所需的时间。其次,由SLOD生成的阴影体比由原始网格生成的阴影体包含更少的几何形状,因此可以更快地渲染。
本文章由计算机程序翻译,如有差异,请以英文原文为准。
Simplified Shadow Volumes using Silhouette Level-of-Detail
This paper presents an optimisation of the existing shadow volume algorithm using a polygonal mesh refinement data structure known as the merge tree. The merge tree is combined with a custom visibility function to generate a mesh refinement known as a silhouette level-of-detail (SLOD). The SLOD retains all original mesh detail in the region of the silhouette and coarsely approximates the mesh elsewhere. Using a SLOD accelerates the creation of shadow volumes in two ways. Firstly, a SLOD contains fewer edges than the original mesh, reducing the time required to find correct silhouette edges. Secondly, a shadow volume produced from a SLOD contains less geometry than a shadow volume produced from the original mesh, hence it may be rendered more quickly.
求助全文
通过发布文献求助,成功后即可免费获取论文全文。 去求助
来源期刊
自引率
0.00%
发文量
0
×
引用
GB/T 7714-2015
复制
MLA
复制
APA
复制
导出至
BibTeX EndNote RefMan NoteFirst NoteExpress
×
提示
您的信息不完整,为了账户安全,请先补充。
现在去补充
×
提示
您因"违规操作"
具体请查看互助需知
我知道了
×
提示
确定
请完成安全验证×
copy
已复制链接
快去分享给好友吧!
我知道了
右上角分享
点击右上角分享
0
联系我们:info@booksci.cn Book学术提供免费学术资源搜索服务,方便国内外学者检索中英文文献。致力于提供最便捷和优质的服务体验。 Copyright © 2023 布克学术 All rights reserved.
京ICP备2023020795号-1
ghs 京公网安备 11010802042870号
Book学术文献互助
Book学术文献互助群
群 号:604180095
Book学术官方微信