引擎技术在三维动画制作中的应用

Linye Tang
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引用次数: 1

摘要

本文是基于3D游戏引擎技术和3D图形架构的优化来制作3D图形动画。本文首先介绍了传统3D动画的研究现状,分析了当前3D动画的发展趋势。然后,介绍了当前主流3D图形引擎的应用特点,完成了3D引擎动画系统的体系结构和系统设计。最后,将所设计的引擎系统和架构优化用于三维动画制作,对三维动画算法的实现有一定的推动作用。
本文章由计算机程序翻译,如有差异,请以英文原文为准。
Application of Engine Technology and in 3D Animation Production
This article is based on the optimization of 3D game engine technology and 3D graphics architecture to make 3D graphics animation. First of all, this article describes the research status of traditional 3D animation and analyzes the current development trend of 3D animation. Then, the application features of the current mainstream 3D graphics engine are introduced, and the architecture and system design of the 3D engine animation system are completed. Finally, the use of the designed engine system and architecture optimization for 3D animation production has a certain impetus to the realization of the 3D animation algorithm.
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