应用定理发现自动发现和检查可用性启发式

Andy Gimblett, H. Thimbleby
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引用次数: 7

摘要

定理发现是一种用于自动分析基于状态空间的用户界面模型的新技术,其中系统地计算和比较可能的用户操作序列,以确定其效果是否相等或接近相等。使用这种技术,我们注意到许多广泛使用的廉价的现成交互设备的行为中以前未被发现的问题。具体来说,在许多计算器上,按小数点键对显示没有影响,因此不必要地破坏了众所周知的可用性启发,即交互式系统应该向用户提供适当的反馈,并可能导致不必要的混乱,从而导致错误。虽然这一见解本身很有趣,但它也很重要,因为它是一个简单但不平凡的例子,说明了定理发现作为一种分析技术的力量和潜力,尤其是因为这个问题——一旦指出就很明显——显然多年来一直没有被发现和注意到。
本文章由计算机程序翻译,如有差异,请以英文原文为准。
Applying theorem discovery to automatically find and check usability heuristics
Theorem discovery is a novel technique for the automatic analysis of statespace-based models of user interfaces, in which possible sequences of user actions are systematically computed and compared for equivalence, or close equivalence, of effect. Using this technique, we noticed a previously undetected problem with the behaviour of many widely-used inexpensive off-the-shelf interactive devices. Specifically, on many calculators, pressing the decimal point key has no effect on the display, thus unnecessarily breaking the well known usability heuristic that an interactive system should provide appropriate feedback to the user, and potentially causing unnecessary confusion that may lead to error. While this insight is interesting in itself, it is also of significance as a simple but nonetheless non-trivial example of the power and potential of theorem discovery as an analytical technique, not least because the problem - obvious once pointed out - has apparently remained undetected and unremarked upon for many years.
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