多媒体的体系结构和编译器

W. Wolf
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引用次数: 0

摘要

只提供摘要形式。本文介绍了多媒体系统的体系结构和编译器。多媒体应用对连续媒体施加了实时性限制;它们还包括令人惊讶的各种各样的算法。许多多媒体系统也在功率/能量限制下运行。因此,多媒体计算系统是ISPASS感兴趣的一个重要领域。本教程针对具有硬件和软件经验但在多媒体方面专业知识有限的个人。我们首先介绍多媒体算法,如视频和音频压缩,因为这些算法的特点有助于形成测量策略和架构决策。然后,我们将介绍现代多媒体体系结构和与这些体系结构相关的编译技术。最后,我们以我们自己的研究为例,设计了一个用于实时手势识别的多处理器系统芯片。
本文章由计算机程序翻译,如有差异,请以英文原文为准。
Architectures and compilers for multimedia
Summary form only given. The article covers architectures and compilers for multimedia systems. Multimedia applications impose real-time constraints on continuous media; they also include a surprisingly wide variety of algorithms. Many multimedia systems also operate under power/energy constraints. As such, multimedia computing systems are an important area of interest for ISPASS. This tutorial targets individuals with experience in hardware and software but who have limited expertise in multimedia. We start with an introduction to multimedia algorithms such as video and audio compression since the characteristics of these algorithms help to shape measurement strategies and architectural decisions. We then cover modern multimedia architectures and compilation techniques relevant to those architectures. We conclude with a case study drawn from our own research - the design of a multiprocessor system-on-chip for real-time gesture recognition.
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