受艾文德·厄尔的启发,设计出风格化的树木和景观

Laura K. Murphy, Philip Galanter
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引用次数: 1

摘要

这项工作使用胡迪尼探索的方法产生和渲染风景风格化模仿艺术家埃文德厄尔(1916-2000)的艺术作品。我提出了各种树木、森林、悬崖、山脉、海洋和波浪的一般指导方针和程序特征。我开发了匹配物体形状的方法,依赖于噪声、l系统和其他约束。图形风格强调几何形状,因为它是用简单的基于香椿的阴影技术渲染的。此外,任何复杂的细节描绘与点或线几何,而不是传统的着色器,以模仿精细的说明性的笔触。精心挑选的调色板,单独的阴影几何,和层次的细节规则也增加了厄尔的风格的相似性。
本文章由计算机程序翻译,如有差异,请以英文原文为准。
Developing stylized trees and landscapes inspired by Eyvind Earle
This work uses Houdini to explore methods of generating and rendering landscapes stylized to mimic the artwork of artist Eyvind Earle (1916-2000). I present general guidelines and procedural characterizations of various trees, a forest, cliffs, mountains, an ocean, and waves. I developed methods for matching the shapes of the objects, relying on noise, L-systems, and other constraints. The graphic style places importance on the shape of the geometry, as it is rendered with simple toon-based shading techniques. Additionally, any intricate details are portrayed with point or line geometry instead of a traditional shader to mimic fine illustrative brushwork. Carefully chosen color palettes, separate shadow geometry, and level-of-detail rules also add to the likeness of Earle's style.
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