SKETCH:一个绘制3D场景的界面

R. Zeleznik, K. P. Herndon, J. Hughes
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引用次数: 368

摘要

素描通过低开销(铅笔和纸)的近似视觉图像快速传达思想,不需要精确或专业知识,并且易于低级校正和修订。相比之下,大多数3D计算机建模系统都擅长生成精确3D模型的任意视图,并支持高级编辑和修改。本文中描述的SKETCH应用程序试图结合每种应用程序的优点,以便创建一个快速概念化和编辑近似3D场景的环境。为了实现这一点,SKETCH使用简单的非真实感渲染和基于简化的原语线条图的纯手势界面,允许在3D世界中指定所有操作。
本文章由计算机程序翻译,如有差异,请以英文原文为准。
SKETCH: an interface for sketching 3D scenes
Sketching communicates ideas rapidly through approximate visual images with low overhead (pencil and paper), no need for precision or specialized knowledge, and ease of low-level correction and revision. In contrast, most 3D computer modeling systems are good at generating arbitrary views of precise 3D models and support high-level editing and revision. The SKETCH application described in this paper attempts to combine the advantages of each in order to create an environment for rapidly conceptualizing and editing approximate 3D scenes. To achieve this, SKETCH uses simple non-photorealistic rendering and a purely gestural interface based on simplified line drawings of primitives that allows all operations to be specified within the 3D world.
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