基于虚拟现实视频游戏的互动式室内自行车运动数据分析

M. Kassim, Muhamad Muhamad Said
{"title":"基于虚拟现实视频游戏的互动式室内自行车运动数据分析","authors":"M. Kassim, Muhamad Muhamad Said","doi":"10.1109/ICCAR.2018.8384693","DOIUrl":null,"url":null,"abstract":"This paper presents a project development on interactive Indoor cycling exercise with virtual reality (VR) video games. Users body exercise movement on cycling while focusing on virtual reality video games are presented and analysed. The project would motivate citizen to increase their health and stamina while experiences with fun games in doing exercises. The objective is to design a prototype exercises bicycle that can control VR game using smartphone power by Arduino Uno controller. Secondly, communications control with wireless connection between Arduino Uno and smartphone is developed. Then data collection and analysed on users' exercise of the prototype VR bicycle is presented on heartbeat rate, cycle speed, game finishing time, travelled distance and stamina levels. The methodology comprised of hardware, software and programming system development using paddling sensor, handling sensor and balancing sensor for collected data. Deep data analytics on health and stamina levels are measured and analysed using Fusionex GIANT platform. Result presents a prototype of Interactive Indoor exercise cycling movement with video games is programmed to makes an enjoy movement while data analytics is presented from the movement of the human body. Analytics data on heartbeat, speed of cycling, time taken to finish, travelled distance and stamina levels on the gaming challenge are analysed. This project benefits to society to keep their fitness and healthy activities with fun games. Prototype also benefits stroke patients for bike exercises assistant.","PeriodicalId":106624,"journal":{"name":"2018 4th International Conference on Control, Automation and Robotics (ICCAR)","volume":"17 1","pages":"0"},"PeriodicalIF":0.0000,"publicationDate":"2018-06-13","publicationTypes":"Journal Article","fieldsOfStudy":null,"isOpenAccess":false,"openAccessPdf":"","citationCount":"10","resultStr":"{\"title\":\"Data analytics on interactive indoor cycling exercises with virtual reality video games\",\"authors\":\"M. Kassim, Muhamad Muhamad Said\",\"doi\":\"10.1109/ICCAR.2018.8384693\",\"DOIUrl\":null,\"url\":null,\"abstract\":\"This paper presents a project development on interactive Indoor cycling exercise with virtual reality (VR) video games. Users body exercise movement on cycling while focusing on virtual reality video games are presented and analysed. The project would motivate citizen to increase their health and stamina while experiences with fun games in doing exercises. The objective is to design a prototype exercises bicycle that can control VR game using smartphone power by Arduino Uno controller. Secondly, communications control with wireless connection between Arduino Uno and smartphone is developed. Then data collection and analysed on users' exercise of the prototype VR bicycle is presented on heartbeat rate, cycle speed, game finishing time, travelled distance and stamina levels. The methodology comprised of hardware, software and programming system development using paddling sensor, handling sensor and balancing sensor for collected data. Deep data analytics on health and stamina levels are measured and analysed using Fusionex GIANT platform. Result presents a prototype of Interactive Indoor exercise cycling movement with video games is programmed to makes an enjoy movement while data analytics is presented from the movement of the human body. Analytics data on heartbeat, speed of cycling, time taken to finish, travelled distance and stamina levels on the gaming challenge are analysed. This project benefits to society to keep their fitness and healthy activities with fun games. Prototype also benefits stroke patients for bike exercises assistant.\",\"PeriodicalId\":106624,\"journal\":{\"name\":\"2018 4th International Conference on Control, Automation and Robotics (ICCAR)\",\"volume\":\"17 1\",\"pages\":\"0\"},\"PeriodicalIF\":0.0000,\"publicationDate\":\"2018-06-13\",\"publicationTypes\":\"Journal Article\",\"fieldsOfStudy\":null,\"isOpenAccess\":false,\"openAccessPdf\":\"\",\"citationCount\":\"10\",\"resultStr\":null,\"platform\":\"Semanticscholar\",\"paperid\":null,\"PeriodicalName\":\"2018 4th International Conference on Control, Automation and Robotics (ICCAR)\",\"FirstCategoryId\":\"1085\",\"ListUrlMain\":\"https://doi.org/10.1109/ICCAR.2018.8384693\",\"RegionNum\":0,\"RegionCategory\":null,\"ArticlePicture\":[],\"TitleCN\":null,\"AbstractTextCN\":null,\"PMCID\":null,\"EPubDate\":\"\",\"PubModel\":\"\",\"JCR\":\"\",\"JCRName\":\"\",\"Score\":null,\"Total\":0}","platform":"Semanticscholar","paperid":null,"PeriodicalName":"2018 4th International Conference on Control, Automation and Robotics (ICCAR)","FirstCategoryId":"1085","ListUrlMain":"https://doi.org/10.1109/ICCAR.2018.8384693","RegionNum":0,"RegionCategory":null,"ArticlePicture":[],"TitleCN":null,"AbstractTextCN":null,"PMCID":null,"EPubDate":"","PubModel":"","JCR":"","JCRName":"","Score":null,"Total":0}
引用次数: 10

摘要

本文介绍了一个基于虚拟现实(VR)视频游戏的交互式室内自行车运动项目的开发。对用户在骑行的同时进行身体锻炼运动的虚拟现实视频游戏进行了呈现和分析。该项目将激励市民在锻炼中体验有趣的游戏,增强他们的健康和耐力。目的是设计一款可以通过Arduino Uno控制器使用智能手机电源控制VR游戏的运动自行车原型。其次,开发了Arduino Uno与智能手机无线连接的通信控制。然后从心率、骑行速度、游戏完成时间、骑行距离、耐力水平等方面对原型VR自行车用户的运动进行数据收集和分析。该方法包括硬件、软件和编程系统的开发,使用桨动传感器、处理传感器和平衡传感器对采集的数据进行处理。使用Fusionex GIANT平台测量和分析健康和耐力水平的深度数据分析。结果提出了一种互动式室内运动的原型,通过编程将带有视频游戏的自行车运动作为一种享受运动,同时从人体的运动中进行数据分析。分析数据包括心跳、骑行速度、完成比赛所需时间、行进距离和耐力水平。这个项目有利于社会保持他们的健康和有趣的游戏活动。原型车还可为中风患者提供锻炼辅助。
本文章由计算机程序翻译,如有差异,请以英文原文为准。
Data analytics on interactive indoor cycling exercises with virtual reality video games
This paper presents a project development on interactive Indoor cycling exercise with virtual reality (VR) video games. Users body exercise movement on cycling while focusing on virtual reality video games are presented and analysed. The project would motivate citizen to increase their health and stamina while experiences with fun games in doing exercises. The objective is to design a prototype exercises bicycle that can control VR game using smartphone power by Arduino Uno controller. Secondly, communications control with wireless connection between Arduino Uno and smartphone is developed. Then data collection and analysed on users' exercise of the prototype VR bicycle is presented on heartbeat rate, cycle speed, game finishing time, travelled distance and stamina levels. The methodology comprised of hardware, software and programming system development using paddling sensor, handling sensor and balancing sensor for collected data. Deep data analytics on health and stamina levels are measured and analysed using Fusionex GIANT platform. Result presents a prototype of Interactive Indoor exercise cycling movement with video games is programmed to makes an enjoy movement while data analytics is presented from the movement of the human body. Analytics data on heartbeat, speed of cycling, time taken to finish, travelled distance and stamina levels on the gaming challenge are analysed. This project benefits to society to keep their fitness and healthy activities with fun games. Prototype also benefits stroke patients for bike exercises assistant.
求助全文
通过发布文献求助,成功后即可免费获取论文全文。 去求助
来源期刊
自引率
0.00%
发文量
0
×
引用
GB/T 7714-2015
复制
MLA
复制
APA
复制
导出至
BibTeX EndNote RefMan NoteFirst NoteExpress
×
提示
您的信息不完整,为了账户安全,请先补充。
现在去补充
×
提示
您因"违规操作"
具体请查看互助需知
我知道了
×
提示
确定
请完成安全验证×
copy
已复制链接
快去分享给好友吧!
我知道了
右上角分享
点击右上角分享
0
联系我们:info@booksci.cn Book学术提供免费学术资源搜索服务,方便国内外学者检索中英文文献。致力于提供最便捷和优质的服务体验。 Copyright © 2023 布克学术 All rights reserved.
京ICP备2023020795号-1
ghs 京公网安备 11010802042870号
Book学术文献互助
Book学术文献互助群
群 号:604180095
Book学术官方微信