G. Tech, A. Smolic, H. Brust, P. Merkle, K. Dix, Y. Wang, K. Muller, T. Wiegand
{"title":"移动3DTV编码算法的优化与比较","authors":"G. Tech, A. Smolic, H. Brust, P. Merkle, K. Dix, Y. Wang, K. Muller, T. Wiegand","doi":"10.1109/3DTV.2009.5069668","DOIUrl":null,"url":null,"abstract":"Different methods for coding of stereo video content for mobile 3DTV are examined and compared. These methods are H.264/MPEG-4 AVC simulcast transmission, H.264/MPEG-4 AVC Stereo SEI message, mixed resolution coding, and video plus depth coding using MPEG-C Part 3. The first two methods are based on a full left and right video (V+V) representation, the third method uses a full and a subsampled view and the fourth method is based on a one video plus associated depth (V+D) representation. Each method was optimized and tested using professional 3D video content. Subjective tests were carried out on a small size autostereoscopic display that is used in mobile devices. A comparison of the four methods at two different bitrates is presented. Results are provided in average subjective scoring, PSNR and VSSIM (Video Structure Similarity).","PeriodicalId":230128,"journal":{"name":"2009 3DTV Conference: The True Vision - Capture, Transmission and Display of 3D Video","volume":"1 1","pages":"0"},"PeriodicalIF":0.0000,"publicationDate":"2009-05-04","publicationTypes":"Journal Article","fieldsOfStudy":null,"isOpenAccess":false,"openAccessPdf":"","citationCount":"14","resultStr":"{\"title\":\"Optimization and comparision of coding algorithms for mobile 3DTV\",\"authors\":\"G. Tech, A. Smolic, H. Brust, P. Merkle, K. Dix, Y. Wang, K. Muller, T. Wiegand\",\"doi\":\"10.1109/3DTV.2009.5069668\",\"DOIUrl\":null,\"url\":null,\"abstract\":\"Different methods for coding of stereo video content for mobile 3DTV are examined and compared. These methods are H.264/MPEG-4 AVC simulcast transmission, H.264/MPEG-4 AVC Stereo SEI message, mixed resolution coding, and video plus depth coding using MPEG-C Part 3. The first two methods are based on a full left and right video (V+V) representation, the third method uses a full and a subsampled view and the fourth method is based on a one video plus associated depth (V+D) representation. Each method was optimized and tested using professional 3D video content. Subjective tests were carried out on a small size autostereoscopic display that is used in mobile devices. A comparison of the four methods at two different bitrates is presented. Results are provided in average subjective scoring, PSNR and VSSIM (Video Structure Similarity).\",\"PeriodicalId\":230128,\"journal\":{\"name\":\"2009 3DTV Conference: The True Vision - Capture, Transmission and Display of 3D Video\",\"volume\":\"1 1\",\"pages\":\"0\"},\"PeriodicalIF\":0.0000,\"publicationDate\":\"2009-05-04\",\"publicationTypes\":\"Journal Article\",\"fieldsOfStudy\":null,\"isOpenAccess\":false,\"openAccessPdf\":\"\",\"citationCount\":\"14\",\"resultStr\":null,\"platform\":\"Semanticscholar\",\"paperid\":null,\"PeriodicalName\":\"2009 3DTV Conference: The True Vision - Capture, Transmission and Display of 3D Video\",\"FirstCategoryId\":\"1085\",\"ListUrlMain\":\"https://doi.org/10.1109/3DTV.2009.5069668\",\"RegionNum\":0,\"RegionCategory\":null,\"ArticlePicture\":[],\"TitleCN\":null,\"AbstractTextCN\":null,\"PMCID\":null,\"EPubDate\":\"\",\"PubModel\":\"\",\"JCR\":\"\",\"JCRName\":\"\",\"Score\":null,\"Total\":0}","platform":"Semanticscholar","paperid":null,"PeriodicalName":"2009 3DTV Conference: The True Vision - Capture, Transmission and Display of 3D Video","FirstCategoryId":"1085","ListUrlMain":"https://doi.org/10.1109/3DTV.2009.5069668","RegionNum":0,"RegionCategory":null,"ArticlePicture":[],"TitleCN":null,"AbstractTextCN":null,"PMCID":null,"EPubDate":"","PubModel":"","JCR":"","JCRName":"","Score":null,"Total":0}
Optimization and comparision of coding algorithms for mobile 3DTV
Different methods for coding of stereo video content for mobile 3DTV are examined and compared. These methods are H.264/MPEG-4 AVC simulcast transmission, H.264/MPEG-4 AVC Stereo SEI message, mixed resolution coding, and video plus depth coding using MPEG-C Part 3. The first two methods are based on a full left and right video (V+V) representation, the third method uses a full and a subsampled view and the fourth method is based on a one video plus associated depth (V+D) representation. Each method was optimized and tested using professional 3D video content. Subjective tests were carried out on a small size autostereoscopic display that is used in mobile devices. A comparison of the four methods at two different bitrates is presented. Results are provided in average subjective scoring, PSNR and VSSIM (Video Structure Similarity).