基于建筑物足迹数据自动生成大型城市环境

R. Laycock, A. M. Day
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引用次数: 54

摘要

本文主要研究大型城市/郊区环境的三维模型的生成。以前对特定环境的重建工作是基于多个重叠的空中或街道图像。不幸的是,这些方法不能很好地扩展到大型环境中。其主要原因是它们需要昂贵的高分辨率航空图像和劳动密集型建模或数据捕获程序。因此,已经开发出基于环境数据(如高程数据或建筑足迹)生成大型城市环境的方法。这使得模型可以根据所模拟地区的实际数据,而且成本远低于航空图像。通过减少给模型生成程序的数据,各种参数都是不确定的。这些包括屋顶风格和纹理外观。本文的重点是利用建筑足迹信息构建一个三维模型。它使用激光雷达数据为建筑物提供高度值,并使用屋顶建模新技术为它们分配屋顶。
本文章由计算机程序翻译,如有差异,请以英文原文为准。
Automatically generating large urban environments based on the footprint data of buildings
This paper focuses on the generation of three dimensional models of large urban/suburban environments. Previous work on the reconstruction of particular environments is based on multiple overlapping aerial or street level images. Unfortunately these approaches do not extend well to large environments. The main reasons for this are that they require expensive high-resolution aerial images and a labour intensive modelling or data capture procedure. Consequently methods have been developed to generate large urban environments based on environmental data such as elevation data or building footprints. This permits the model to be based on actual data for the area being modelled and at a cost far less than that of aerial images. By reducing the data given to the model generation procedure various parameters are undetermined. These include roof style and textured appearance. This paper focuses on the use of building footprint information to construct a three dimensional model. It uses LIDAR data to give the buildings a height value and assigns them a roof using new techniques for roof modelling.
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